The team at Amsterdam's Guerrilla games set themselves not one, but two big challenges with Killzone Shadow Fall. The first was to make the jump to PS4 and deliver a launch game for Sony's new console. The second was to take Killzone back to the drawing board.
That's a lot to take on in two and a half years, but the risk was calculated - and visiting the studio in Amsterdam this week to play both campaign levels and multiplayer, I felt like it might pay off. Shadow Fall has a more open design based on large levels and flexible gameplay systems, rather than scripted spectacle in a COD-style corridor. Killzone - which has seemed like something of an also-ran of the recent FPS scene - is reclaiming a personality of its own. It's still nothing new, perhaps, but it's looking like a very solid and well-sorted launch game for the PS4. And, yes, it does have loads of graphics. Absolutely tons of the things.
For more, check out the video preview below - scripted by me and narrated by Ian Higton - with reams of new gameplay footage. And look out for an in-depth feature on Guerrilla at this turning point in the studio's history soon.
This article is based on a trip to Guerrilla Games' offices in Amsterdam. Eurogamer covered travel and accommodation costs.
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