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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Chapter 9: Interception

Stuck? Check out our chapter by chapter gameplay capture.

This is it then: the end of Killzone 3. If you're stuck here, that's probably acceptable compared to, say, the tutorial, which I still can't quite believe we captured. We emphasised this point earlier, incidentally (no, not the thing about Malcolm McDowell in Viva Pinata), but clearly you are not going to want to click on anything on this page unless you are stuck, lest it be spoiled for you. Fair warning.

With all that, then, Killzone 3 is done. We hope you found some use for this video walkthrough, and we're keen to hear your feedback on this, Malcolm McDowell and any other Viva Pinata-related thoughts you may have. Which upcoming games would you like to see tipped, and are there any historical conundrums that could benefit from our high-definition capture?

(With special thanks to Eurogamer video editor James Hills and his crack squad of FPS ninjas for doing all the heavy gaming.)

Chapter 9: Interception

Outer Tunnels

You and your unit need to get to the gravity controls. Fight some small exploding spiders and a few Helghast as you travel along the outer parts of the station.

Power Vacuum

Battle more Helghast in low gravity. Take out a heavy gunner at the elevator.

Inner Sanctum

As the station is falling apart, travel through and take out the final ground troops.

Fleet Battle

You're the gunner on a ship with a machinegun and a homing missile launcher. Take out all the Helghast ships that you can as you pursue Stahl. Take out the defences on his ship and then...

Check out the index for our complete Killzone 3 video walkthrough.

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