Welcome to your weekly round-up of the video goings-on over at Outside Xbox, where this week we enjoyed a sandboxy nostalgia trip through Yooka-Laylee.
Yooka-Laylee is a spiritual successor to the classic N64 platformer Banjo-Kazooie by Playtonic, a studio made up of former Rare employees, and the best way to revisit 1998 that doesn't involve a flux capacitor. Watch us play the game's Toybox demo on Xbox One in this new gameplay and marvel at how little our precision platforming skills have atrophied.
Also this week, we've been playing Final Fantasy 15, out now on Xbox One and PS4. Final Fantasy 15 tells the story of Prince Noctis, who sets out into the world to reclaim his kingdom, accompanied by his three bros, Ignis, Gladiolus and Prompto.
Yooka-Laylee may have been delayed until early 2017, but we're hopeful that Playtonic can match the lofty expectations that come with creating a successor to Banjo-Kazooie. From our early look at the studio back when they revealed their Kickstarter campaign, to this most recent gameplay reveal, it's difficult not to get swept up by the enthusiasm.
Earlier this week, Tom and Aoife got their hands on Unravel, the cutesy platformer developed by ColdWood Interactive and published by EA. As they played, they got to wondering - seeing that this undeniably indie-feeling game is being published by one of the biggest companies going, can it really be called an indie?
Ex-Rare developer Kevin Bayliss has joined Playtonic Games as Character Artist. Bayliss is best known for his work on Killer Instinct, Diddy Kong Racing and Perfect Dark Zero, but will now be working on Playtonic's upcoming platformer Yooka-Laylee.
By the time this article goes live, my journey to E3 with Aoife, Tom and Oli will be underway. A frenzy of writing, filming, coffee drinking and very little sleep awaits, and I couldn't be more excited. There's so much to look forward to already but, if there's one thing E3 is good for, it's producing the odd surprise.
Ahead of its big Kickstarter push for Yooka-Laylee, we visited the newly-formed Playtonic Games to chat about the team's extensive history with Rare. Between the six of them, they had worked at that studio for over 100 years and I wanted to find out what finally convinced them to leave and start afresh.