Two years after a hugely successful Kickstarter campaign, Yooka-Laylee from Playtonic Games is ready for action. At its core, Yooka-Laylee draws platform gaming inspiration from the Nintendo 64 era, specifically tapping into Banjo Kazooie and its sequel, which makes sense considering that a number of key ex-Rare staffers helped form Playtonic. From a design standpoint, this is a decidedly retro affair and one that we had a lot of fun playing, but there has been plenty of controversy surrounding its performance - and we wanted to put that to the test.
On the off-chance that you haven't heard of David Wise, you've almost certainly heard his music. As a third of Rare's trio of ground-breaking composers, he was responsible for the tunes behind Battletoads, Wizards & Warriors, the RC Pro-Am series and countless licensed titles for the NES and Game Boy - plus, of course, the ever-popular earworms that form the Donkey Kong Country soundtracks.
First off, the bad news: Yooka-Laylee will no longer launch this year. Instead of an October release, British developer Playtonic has rescheduled its love letter to classic Rare platformers for arrival in Q1 2017 - in other words, sometime between the beginning of January and the end of March.
UPDATE 2/5/15 2.30pm: Yooka-Laylee has surpassed £1m in funding in less than 24 hours.
This milestone will mean that the game will now launch on all of its platforms simultaneously (that's PC, Mac, PS4, Wii U, Xbox One), as opposed to having a staggered release.
£1m had been the final stretch goal mark, but Playtonic has now come up with further features should the campaign continue to rise even higher (which certainly looks likely).