It's been a rough couple of weeks in Chiodini's Kitchen. First came the raw dough monstrosity that was the kwama egg quiche from The Elder Scrolls Online, swiftly followed by the hideous grog from The Secret of Monkey Island. With these culinary insults coming so swiftly off the back of one another, I was in dire need of something palatable to recreate from a video game - and soon.
Always a great fondness for simpler times isn't there? For turning the dials back. It's the same in World of Warcraft, a game more than a decade old, so old it has eras. Was it really better back at the beginning? How can we objectively know? We have only memories; no way to travel back and test it. All that's available is the latest World of Warcraft build. Or is it?
If you've played World of Warcraft, there's a sound effect that'll forever be embedded in your brain. A wooshing noise that triggers an immediate fight-or-flight response as you scan your screen for the stealthed rogue or druid that's about to ruin your day. It's a fantastic tell. It was also, it turns out, a mistake.
As Eurogamer's Oli Welsh explained back in September, World of Warcraft: Legion had an incredible launch. Artifact weapons, class halls, loads and loads of demons - it had it all.
When it comes to video games, World of Warcraft is probably my biggest cultural blind spot. I'm aware of how significant Blizzard's MMO is and how much it's impacted lives across the world (who isn't) but beyond that, I'm a babe lost in the woods.
When hearing the worlds 'video game camera' it's hard not to imagine the free-floating, functional thing dutifully framing your character's butt as they traverse the game world. Some games, however, do things a bit differently - putting a camera into the hands of the characters themselves.
Happy 20th, Blizzard.
Punch rats for real.
First 15 mins of Goblin commanding.
Will it make you say wow?