World of Warcraft Features

FeatureWorld of Warcraft and the masterplan for Sylvanas

"I've heard on the internet 'she's going off the rails', but is she?"

FeatureHow World of Warcraft is changing Warcraft 3: Reforged

A simple remake wouldn't have taken Arthas long.

FeatureFace to face with the President of Virtual Reality

"I am championing the rights of the people."

FeatureUnpacking all the World of Warcraft: Battle for Azeroth details

Worldwide level-scaling! A new artifact medallion! Allied Races! Warfronts!

FeatureCan WOW's next expansion bring its legion of lost heroes home?

The sixth expansion promises fan-service, shared thrills - and personal glory.

FeatureWatch Blizzard's reveal of the next World of Warcraft expansion here

As WOW's subscriber numbers tumble, can Blizzard stop the slide?

FeatureWorld of Warcraft, nine years later: Can I get a res?

A guild leader and raid leader returns.

FeatureDesperately seeking Salty: A WOW fishing tale

One man's decade-long quest to become the ultimate digital fisherman.

FeatureFive talking points from World of Warcraft's 6.0.2 patch

What to expect as the game approaches its second decade.

FeatureLooking for the wow factor in Warlords of Draenor

We talk to the expansion's lead designer about simplifying complexity.

FeatureThe story of a raiding guild with a PR but no game

Dedicated, professional and putting in upwards of 25 hours a week, Enigma's a tribe without a home.

FeatureHave traditional MMOs had their time?

And what do we make of the shared-world games and MOBAs that have risen up to replace them?

FeatureBuilding Better Worlds - an MMO Tale

From the archive: If you come at the king, you best not miss.

FeatureBlizzard's Mike Morhaime Interviewed

The boss talks pandas, free-to-play and the clash of the DOTAs.

FeatureWorld of Warcraft: Mists of Pandaria Preview

Can pandas and Pokémon save WOW from itself?

FeatureThe Hero Factory: Conversations with Chris Metzen

As he retires from his position as Blizzard's head writer.

FeatureKilling Deathwing in WOW Patch 4.3

Blizzard's Tom Chilton tells us all about it.

FeatureThe Remaking of World of Warcraft

Greg "Ghostcrawler" Street and Dave Kosak on the launch of the new old WOW.

FeatureWhat can topple World of Warcraft?

Rivals and analysts answer.

FeatureCommunity Chest

Blizzard's Real ID may be a misstep, but at least it's thinking about community, when many rivals aren't.

Feature10 Moments That Made World of Warcraft

From the archive: Key events from WOW's first five years.

FeatureThe Making of World of Warcraft

Part Two: Five years at the top.

FeatureThe Making of World of Warcraft

Part One: From concept to launch.

FeatureBlizzard's Rob Pardo

How the world's most successful studio makes games.

World of Warcraft: Wrath of the Lich King

Beta Report Part 2: Achievements, Inscription, interface, haircuts.

FeatureArts and Warcraft

WildStorm on the WOW graphic novel.

FeatureBlizzard's Perfect Storm

The industry's top developer knows the merits of the confessional.

FeatureBlizzard's Mike Morhaime

He runs the world's most successful developer. But what makes him nervous?

FeatureWorld of Warcraft: Questing Self-Help

Or: how I learned to stop worrying and love the grind.

FeatureBlizzard's Samwise Didier

The art director talks Warcraft and StarCraft. And checkers.

FeatureThe Flame Game

That Burning Crusade launch in full.

FeatureGC: WOW Factor

Blizzard's Paul Sams on why 6 million subscribers can't be wrong.

Feature2005 UK Sales Review

Part Three: PC, Xbox 360, and the year ahead.

FeatureWorld of Warcraft

Blizzard pops in for a chat.

FeatureThe Blizzcon Report

Our cosplay outfit is "Journalist". We're such fakers.

FeatureBlizzard on the future

Is a cold wind gonna come and blow us all away?

FeatureNo calm in the Blizzard

Paul Sams on World of Warcraft, Starcraft, next-gen, more.

FeatureWorld of Warcraft

We chat to producer Shane Dabiri about the phenomenal response World of Warcraft in the USA, and Blizzard's plans to WOW us further.

FeatureKings of the World

We talk to World of Warcraft producer Chris Sigaty and Blizzard's PR coordinator George Wang about the forthcoming European launch, the stress test, dealing with cheaters, and Blizzard's stylistic approach.

FeatureWorld of Warcraft

It's Blizzard's first attempt at an MMORPG. Given that it may well be for most of its audience, too, we decided to take a closer look at why World of Warcraft has been capturing the attention of more than just the usual crowd.

FeatureWorld of Warcraft

Preview - Blizzard hop on the massively multiplayer bandwagon