If you've played World of Warcraft, there's a sound effect that'll forever be embedded in your brain. A wooshing noise that triggers an immediate fight-or-flight response as you scan your screen for the stealthed rogue or druid that's about to ruin your day. It's a fantastic tell. It was also, it turns out, a mistake.
As Eurogamer's Oli Welsh explained back in September, World of Warcraft: Legion had an incredible launch. Artifact weapons, class halls, loads and loads of demons - it had it all.
I've never played World of Warcraft - well, except that one time - but even I am painfully aware of how significant and divisive each new expansion can be.
World of Warcraft has also been going for a long time - its audience has changed a lot over the years, so how exactly does one go about adapting the game to keep up with those people? That's the very thing Chris Bratt (who, thankfully, has played a lot of WoW) put to game director Tom Chilton when they spoke last week at Gamescom.
That shirt though, my goodness. Anyway, give the video above a watch to hear Tom's thoughts on pre-expansion events, story changes and World of Warcraft's design ethos.
When it comes to video games, World of Warcraft is probably my biggest cultural blind spot. I'm aware of how significant Blizzard's MMO is and how much it's impacted lives across the world (who isn't) but beyond that, I'm a babe lost in the woods.
It's alarming how swiftly Gamescom came and went this year. It feels like we only just shipped Ian and Chris out to Cologne and yet, by the time this article goes live, they'll already be home.
Anyway, that's quite enough pondering over the linear passage of time. In this episode we run through the most interesting bits of news to emerge from Gamescom, Ian sticks his face in Homefront the Revolution - quite literally - and Chris throws himself into a crowd of rampant Blizzard fans at the very moment World of Warcraft Legion gets announced. Meanwhile, in Brighton, Aoife and I sulk like the mature adults we are.