World of Warcraft: The Burning Crusade Features

FeatureFace to face with the President of Virtual Reality

"I am championing the rights of the people."

In a modernist hotel lobby on the outskirts of Barcelona I sit face to face with the President. He's pretty casual as far as presidents go, dressed in jeans and a t-shirt, wearing sunglasses even though we're inside. He's got a tattoo up the underside of his forearm which reads 'Neverdie'. It's his alias, but more of a name to him now than Jon Jacobs ever will be. He is President of Virtual Reality. It has nothing to do with Oculus Rift or VR goggles, and it's not some silly title in a game. President of Virtual Reality means president of all virtual realities - World of Warcraft, Eve Online, Destiny, the lot.

Watch Blizzard's reveal of the next World of Warcraft expansion here

FeatureWatch Blizzard's reveal of the next World of Warcraft expansion here

As WOW's subscriber numbers tumble, can Blizzard stop the slide?

Yesterday's media briefing by Blizzard brought us details of new Heroes and a new battleground coming to Heroes of the Storm, as well as even more mischievous mechanics for Hearthstone, but the publisher's not done with Gamescom quite yet.

At 5pm this evening there'll be a special stream to lift the lid on the sixth expansion for World of Warcraft. It's a timely announcement too, given the notable wobble in WOW's subscription numbers that was revealed in this week's financial update.

Can Blizzard find a way to convince lapsed subscribers from the past to come back home, and maintain the enthusiasm of those still playing the game in the present? How long will we have to wait until the new expansion arrives, and what exactly can we expect from the game between now and then?

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FeatureWorld of Warcraft, nine years later: Can I get a res?

A guild leader and raid leader returns.

World of Warcraft turned ten on Sunday, and through the week we've been marking the anniversary with a series of features from across Eurogamer's editorial team. John's already taken us through the game's finest dungeon - not to mention its toughest achievement - now Bertie sets out to discover if you can ever really go back.

Every week we bring you an article from our archive, either for you to discover for the first time or enjoy again. Today, to celebrate the 10th anniversary of World of Warcraft and to kickstart a week of celebration on the site, we bring you Oli Welsh's take on Blizzard's defining MMO, originally published as part of our series on games of the generation..

FeatureHave traditional MMOs had their time?

And what do we make of the shared-world games and MOBAs that have risen up to replace them?

Traditional MMOs have gone out of fashion lately. It used to be that every gaming brand had exciting untapped MMO potential and every publisher wanted an MMO in its stable, but the gold rush inspired by World of Warcraft yielded little precious metal, and a lot of publishers got burned in the process - especially Electronic Arts with Star Wars: The Old Republic - while the term "MMO" has become taboo when discussing a new breed of games that includes The Division and Destiny, even though in many respects they are both massively multiplayer and online.

FeatureBuilding Better Worlds - an MMO Tale

From the archive: If you come at the king, you best not miss.

Every Sunday we bring you an article from our archive, either for you to enjoy for the first time or for you to discover again. This week, with Blizzard's latest World of Warcraft expansion going strong and as we await the launch of Elite Dangerous, we return to John Bedford's opinion piece from 2012 on how to build better worlds.

Killing Deathwing in WOW Patch 4.3

FeatureKilling Deathwing in WOW Patch 4.3

Blizzard's Tom Chilton tells us all about it.

In World of Warcraft: Cataclysm, the ancient and powerful Dragon Aspect known as Deathwing returned to and laid waste to the world of Azeroth. He, once known as Neltharion, was created by god-like Titans along with four other Dragon Aspects to watch over the land of Kalimdor. But the roaming terrors of the universe, the Old Gods, made Deathwing go mad.

Now you, in patch 4.3, get to finally face and fight Deathwing. He, it, is the most powerful thing in World of Warcraft, so killing Deathwing will be far more complicated - and dramatic - than an upfront head-to-head. Just imagining the loot from such a monumental encounter is enough to stimulate millions of saliva glands around the world.

While the Deathwing fight - the culmination of the Deathwing raids - may be the focus, it is by no means the only attraction of Patch 4.3. These patches are closer to mini-expansions than they are bug-squashing updates. Patch 4.3 also brings the intriguing new ability to Transmogrify your armour and weaponry to resemble other pieces of armour or weaponry. You could have a Tier 10 set of armour look like a Tier 1 set of armour. You could even have High Warlord armour look like Tier 1 armour. How will that play out?

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There are countless good reasons why I've never crossed the threshold of a bookies. First and foremost is my poor relationship with lady luck. However, it's also about my natural inclination towards chain smoking fistfuls of cigarettes and chewing my fingernails to the bone.

FeatureThe Remaking of World of Warcraft

Greg "Ghostcrawler" Street and Dave Kosak on the launch of the new old WOW.

Third World of Warcraft expansion Cataclysm launched last night and, as has become tradition, Blizzard staff fanned out across the globe to field questions from the media and sign game boxes for excited fans at midnight launch events.

FeatureWhat can topple World of Warcraft?

Rivals and analysts answer.

The release of World of Warcraft: Cataclysm marks six years of Blizzard's MMO dominance and the raising of the bar for MMO standards. But now, as servers buckle and players frantically level up their Worgens and Goblins, some will rightly ask: How long can Blizzard keep this up? Or, to put it another way, what can topple World of Warcraft?

FeatureCommunity Chest

Blizzard's Real ID may be a misstep, but at least it's thinking about community, when many rivals aren't.

Published as part of our sister-site GamesIndustry.biz's widely-read weekly newsletter, the GamesIndustry.biz Editorial, is a weekly dissection of an issue weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

Feature10 Moments That Made World of Warcraft

From the archive: Key events from WOW's first five years.

Every Sunday, we dust off one of our favourite articles from the archive for you to enjoy again or maybe read for the first time. As Hearthstone goes into open beta and Blizzard sits on the cusp of another potential phenomenon, we thought we'd go back to November 2009, as World of Warcraft celebrated its first five years.

FeatureThe Making of World of Warcraft

Part Two: Five years at the top.

In part one of our exclusive look at how the biggest game in the world was made, key Blizzard developers took us through development from the earliest concepts to the game's launch. In the second and final part this week, we look at how Blizzard reacted to its unexpected success, and how it's changed in the years since.

FeatureThe Making of World of Warcraft

Part One: From concept to launch.

Eleven million players. Two expansions. $1.2 billion a year in revenue. 16GB of your hard disk. Billions of hours played. Acres of news-print. A Sam Raimi-directed movie in the works. A billion-dollar grey market in gold and items. An episode of South Park. Therapists creating in-game characters for addiction counselling. Eleven million players.

FeatureBlizzard's Rob Pardo

How the world's most successful studio makes games.

Sitting in an office in the memorabilia-filled halls of Blizzard's nerve-centre in southern California, Rob Pardo is unassuming, chirpy and sincere - a manner which belies the fact that this is unquestionably one of the most influential men in the games business.

World of Warcraft: Wrath of the Lich King

Beta Report Part 2: Achievements, Inscription, interface, haircuts.

We've already covered the big class changes coming to World of Warcraft in the imminent Wrath of the Lich King - or the even-more-imminent Echoes of Doom patch that will precede it in the next couple of weeks. We've also romped through the incredible Death Knight intro. Over the next six weeks we'll explore Northrend and the expansion's new player-versus-player options - but before that, we have some nitty-gritty to attend to.

FeatureArts and Warcraft

WildStorm on the WOW graphic novel.

You might think a graphic novel series would be a logical spin-off for World of Warcraft, what with the game's unique art style and wealth of lore. And out of nearly 11 million players, surely one or two might be into comic books... But in fact it was only last November, three years after WOW's release, that the first graphic novel hit the shelves. WildStorm is now working on volume 2, with plenty of plans in the pipeline for the release of new expansion Wrath of the Lich King.

FeatureBlizzard's Perfect Storm

The industry's top developer knows the merits of the confessional.

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer after it goes out to GI.biz newsletter subscribers.

FeatureWorld of Warcraft: Questing Self-Help

Or: how I learned to stop worrying and love the grind.

Let's be blunt: World of Warcraft is, for a lot of people, a lot of the time, a solo RPG. Whether starting a first character, casually dipping in to play old ones, or compulsively levelling "alts" in the gaps in your main hero's raiding schedule, it's a safe bet that the majority of players out there at any one time are on their own, in the wild, churning through quests. And it's also a safe bet that they're doing it wrong.

FeatureBlizzard's Samwise Didier

The art director talks Warcraft and StarCraft. And checkers.

Art is important to Blizzard. The offices of the World of Warcraft developer, currently working on RTS sequel StarCraft II, are plastered with it. Vivid, colourful and extravagant concept art is hung everywhere. The offices even have a curator, part of whose job description is to ensure that huge floor-to-ceiling pieces are displayed around the campus. One such piece is in the canteen - a jolly painting of drinking dwarves by Samwise Didier.

FeatureThe Flame Game

That Burning Crusade launch in full.

Last night, HMV Oxford Street found itself surrounded by warlocks and orcs, warriors and night elves, paladins and mages and priests.

WoW: The Burning Crusade

We burn through the closed beta to see what's new.

One day someone should write a list of those games with the remarkable ability to consume time; the Langoliers of the present, where a "quick thirty minutes" is somehow five and a half hours. And they should put World of Warcraft right at the top. With access to the beta test that's currently in progress, we've had the opportunity to take a look around to give you our first impressions.

FeatureGC: WOW Factor

Blizzard's Paul Sams on why 6 million subscribers can't be wrong.

It's odd to learn that Blizzard Entertainment might be wary of taking on a new challenge. After all, the decision to create a Warcraft MMORPG, despite the huge amounts of time, money and risk involved, worked out rather well.

FeatureWorld of Warcraft

Blizzard pops in for a chat.

World of Warcraft has been in the gaming news rather a lot lately. Sometimes for positive reasons, such as the announcement of The Burning Crusade expansion and the fact that there are now more than five million WOW players around the globe.

FeatureBlizzard on the future

Is a cold wind gonna come and blow us all away?

Downstairs there's a massed crowd of Blizzard acolytes. Upstairs, it's different. Quieter. With more tea.