Splendid satirist group Tomorrow Corporation will be releasing its entire library on Nintendo Switch upon the console's 3rd March launch.
This includes World of Goo, Little Inferno and Human Resource Machine.
For the uninitiated, World of Goo is a physics-based puzzler about building towers and bridges out of gelatinous critters, Little Inferno is an avant garde affair about a child ordering goods only to burn them in a fireplace in order to stay warm, and Human Resource Machine is puzzle game about programming and productivity in an uncaring corporate machine.
Because We May is the name of a new indie campaign lowering the prices of some big name games later this month.
The long-running Humble Indie Bundle initiative has finally made the leap to smartphones.
Acclaimed physics puzzler World of Goo has been downloaded one million times from the iOS and Mac App Store in the 13 months since launch.
Has Xbox Live Arcade really peaked, as World of Goo creator Ron Carmel yesterday argued? No, analysts have told Eurogamer.
World of Goo developer 2D Boy believes Xbox Live Arcade "peaked" last year (2010) and that "Microsoft is not yet aware of this".
Acclaimed indie physics puzzler World of Goo is slithering onto the iPhone soon, developer 2D Boy has announced.
In recent years PlayStation Network, Steam, WiiWare and Xbox Live Arcade have been the primary hunting grounds for indie developers in search of an audience. However, according to the studio behind cult hit World of Goo, the future could lie elsewhere: namely, on the iPad.
World of Goo will be available on the iPad from 16th December, developer 2D Boy has announced.
Good news: ace physics-based puzzler World of Goo is heading to the iPad. Better news: it'll be ready any day now.
2D Boy has revealed that World of Goo sold 57,000 copies last week as a result of the 'pay what you like' birthday experiment. The developer deemed this a "huge success".
World of Goo developer 2D Boy is celebrating the game's first birthday by offering it for a reduced price.
2D Boy has confirmed an iPhone and iPod Touch adaptation of brilliant puzzle game World of Goo.
"It's not done and we don't have a release date yet," said 2D Boy on its blog (via Pocket Gamer).
"We have it running well on the iPhone 3GS, and with a little luck we hope to get it running smoothly on the 3G as well. Hopefully more news on this soon."
Mastertronic has announced the launch of its Great Indie Games publishing label.
It's been created to spread independently-developed videogames to shops. Few indie gems ever exist outside of the internet. Trapped in a virtual cage of emotion.
World of Goo is up first, and due an early July release for 15 Queenpounds or 20 Eurodollars. That's two pounds cheaper than Steam. And World of Goo is brilliant.
2D Boy co-founder Ron Carmel believes you, the consumer, are forcing PC publishers to rethink and perhaps abolish DRM altogether. The mob is Rome, after all.
World of Goo co-creator Ron Carmel reckons protecting PC games with DRM software is a waste of time and money.
EA Sports captain Peter Moore reckons World of Goo creator 2D Boy can teach his team a thing or two about creating approachable yet unique games on a budget.
The organisers of the Independent Games Festival have announced their shortlist of finalists for 2009.
Nintendo has updated the Wii Shop with the long-awaited flappy-arm version of 2D Boy's excellent World of Goo.
Developer 2D Boy has said that 90 per cent of people playing its excellent PC game World of Goo are using pirated versions.
The European Steam release of World of Goo has been pushed back to February or March 2009.
SNES role-playing classic Secret of Mana adorns the US Virtual Console this week. We don't usually bother to write about what's up there, but this a special occasion.