Splendid satirist group Tomorrow Corporation will be releasing its entire library on Nintendo Switch upon the console's 3rd March launch.
This includes World of Goo, Little Inferno and Human Resource Machine.
For the uninitiated, World of Goo is a physics-based puzzler about building towers and bridges out of gelatinous critters, Little Inferno is an avant garde affair about a child ordering goods only to burn them in a fireplace in order to stay warm, and Human Resource Machine is puzzle game about programming and productivity in an uncaring corporate machine.
Because We May is the name of a new indie campaign lowering the prices of some big name games later this month.
The long-running Humble Indie Bundle initiative has finally made the leap to smartphones.
Acclaimed physics puzzler World of Goo has been downloaded one million times from the iOS and Mac App Store in the 13 months since launch.
Has Xbox Live Arcade really peaked, as World of Goo creator Ron Carmel yesterday argued? No, analysts have told Eurogamer.
World of Goo developer 2D Boy believes Xbox Live Arcade "peaked" last year (2010) and that "Microsoft is not yet aware of this".
Acclaimed indie physics puzzler World of Goo is slithering onto the iPhone soon, developer 2D Boy has announced.
In recent years PlayStation Network, Steam, WiiWare and Xbox Live Arcade have been the primary hunting grounds for indie developers in search of an audience. However, according to the studio behind cult hit World of Goo, the future could lie elsewhere: namely, on the iPad.
Happy New Year folks! So what can we expect from mobile gaming in 2011? Judging by the endless rumours circulating at the back end of last year, it looks like it's going to be the year that Sony finally enters the market in some form.
Of course, Apple will hardly be resting on its laurels, and we can expect the rumour mill to go into overdrive as the release of the second-gen iPad draws closer. And then, a matter of weeks after that, attention will inevitably focus on the iPhone 5, alongside the inevitable evolution of the various Android handsets.
Speaking of Android, the real issue for gamers isn't so much the quality of the handsets or even the OS, but the usability of the (currently) shoddy Marketplace. Sort that out and the Android's position will only improve.
World of Goo will be available on the iPad from 16th December, developer 2D Boy has announced.
Good news: ace physics-based puzzler World of Goo is heading to the iPad. Better news: it'll be ready any day now.
2D Boy has revealed that World of Goo sold 57,000 copies last week as a result of the 'pay what you like' birthday experiment. The developer deemed this a "huge success".
World of Goo developer 2D Boy is celebrating the game's first birthday by offering it for a reduced price.
2D Boy has confirmed an iPhone and iPod Touch adaptation of brilliant puzzle game World of Goo.
"It's not done and we don't have a release date yet," said 2D Boy on its blog (via Pocket Gamer).
"We have it running well on the iPhone 3GS, and with a little luck we hope to get it running smoothly on the 3G as well. Hopefully more news on this soon."
Mastertronic has announced the launch of its Great Indie Games publishing label.
It's been created to spread independently-developed videogames to shops. Few indie gems ever exist outside of the internet. Trapped in a virtual cage of emotion.
World of Goo is up first, and due an early July release for 15 Queenpounds or 20 Eurodollars. That's two pounds cheaper than Steam. And World of Goo is brilliant.
2D Boy co-founder Ron Carmel believes you, the consumer, are forcing PC publishers to rethink and perhaps abolish DRM altogether. The mob is Rome, after all.
World of Goo co-creator Ron Carmel reckons protecting PC games with DRM software is a waste of time and money.
EA Sports captain Peter Moore reckons World of Goo creator 2D Boy can teach his team a thing or two about creating approachable yet unique games on a budget.
2D Boy, creator of indie hit World of Goo, is made up of just two people. Ron Carmel and Kyle Gabler met at EA, where they were both struggling to function within the then-enormously-corporate machine, and both bursting with ideas that couldn't get out. Later they escaped, and made World of Goo, which we adored on the PC and loved even harder on Wii.
The organisers of the Independent Games Festival have announced their shortlist of finalists for 2009.
Little round blobs that form slightly elastic bonds when they're held up to one another. There's your core puzzle mechanic. From these beginnings, you can build a tower, or a bridge, or the means to escape from the belly of a giant creature and float, hearts filled with hope, on helium-filled eyeballs into outer space.
You simply cannot pin World of Goo down onto the wooden board and start methodically dissecting it with clear and concise scientific rationale. It has this horrible habit of coming back to life, jumping up and giving you a giant hug, then spinning on the spot until it gets dizzy and falling down giggling.
Eurogamer has of course previously (and magnificently) reviewed World of Goo when it was released on PC last year. Now it has reached WiiWare, and for good reason should be looked at all over again.
Nintendo has updated the Wii Shop with the long-awaited flappy-arm version of 2D Boy's excellent World of Goo.
Developer 2D Boy has said that 90 per cent of people playing its excellent PC game World of Goo are using pirated versions.
The European Steam release of World of Goo has been pushed back to February or March 2009.
SNES role-playing classic Secret of Mana adorns the US Virtual Console this week. We don't usually bother to write about what's up there, but this a special occasion.
Physics has given us many gifts. Paint cans that pelt across the room when you walk into them, fallen enemies who collapse into difficult yoga positions, see-saw puzzles, cowboy hats flying off, oranges you can throw at a soldier - physics has given us all these things. If the Large Hadron Collider does cough out a couple of black holes, on balance the end of the world will be acceptable payback for all the fun physics provided along the way.
Physics' latest, purest, and most brilliant gift is World of Goo. A game so utterly charming, so pregnant with charisma, and so simple in concept, that it belongs in another era. An era when everyone got a little bit excited about video games; when you'd find coin-op machines in your local pub, and everyone played them. An era when Pac-Man made the women put down their Cointreau, hoist up their petticoats and fling ten pees every which way but loose. An era before William's Defender arrived and scared off the lightweight with all those buttons.
So, World of Goo is simple. Levels begin with a small structure, and this is where you begin. Crawling along the struts of this structure, or sleeping around the level, are balls of goo. Pull off a goo and place it nearby and it'll eagerly attach itself to the main building. You simply repeat this process until you reach the level's goal - usually a pipe that hoovers up any balls of goo that come near it. That's it. Use goo balls to build to the pipe. Easy.
On 10th and 11th April, Nintendo of America invited a select group of journalists to a media event to experience the company's upcoming Wii, DS and WiiWare titles firsthand. While standing in a hallway before the event began, we caught a glimpse of NOA president and COO Reggie Fils-Aime as he was ushered through a back door and out of sight. Alas, Reggie never made a public appearance at the show. Like those who track the elusive Bigfoot, we were only able to capture a fuzzy cell phone photograph as evidence of his presence. But who is going to believe us? [Or care. -Ed]
Shooters and sports games. RPGs and racers. Strategy and simulation, action and adventure. The lines may blur but for the most part you know where you are with these. If a game's got guns, cars, football or wizards, it's easy to see where it fits.
Having played most of the Seumas McNally Grand Finalists for the Independent Games Festival next month, I really don't envy the judges. Entirely smitten by what I played of World of Goo, I presumed it was a shoe-in. Then Walker let me have a crack of the code of Crayon Physics Deluxe which is plain magical, and technically an enormous leap on from what I'd played in the freely available early prototypes. Finally, with Jim acting as a facilitator, I found myself introducing Audiosurf to my MP3 library. They may be getting married. It's technically and conceptually a tour de force. Any one would be a worthy winner.
Towards the end of February, San Francisco hosts the Game Developers Conference, where you can spend the morning listening to someone talk about visual storytelling and the afternoon watching people argue about font rendering. Around the same time, we also get to visit the Independent Games Festival, where the best indie devs in the world gather to show off. And yet we don't celebrate them half as much. So we thought we'd put that right, with a few hands-on previews of the best the IGF has to offer. First up, an exclusive look at 2D Boy's World of Goo. Take it away, Kieron.