It's easy to understand why brutalism has been such a potent source of architectural inspiration for games. The raw forms - solid, legible and with clear lineation - are the perfect material for level designers to craft their worlds with. Simultaneously, these same structures are able to ignite imaginations and gesture outwards, their dramatic shapes and monumental dimensions shocking and attention-seizing.
The new Wolfenstein follows in all sorts of footsteps.
Take a look at the Nazi-free version.
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Microsoft has announced new games coming to Xbox Game Pass in October - and there are a few crackers in there.
Wolfenstein 2: The New Colossus was a rip-roaring science-fiction romp through an alternate history. It was, as Edwin more eloquently said in his Wolfenstein 2 review, "vicious, affecting, witty, spaced-out, crude, inventive, morbid and for the most part, a success."
Did Bethesda just tease the new Wolfenstein? Probably.
A PlayStation 4 and Xbox One remaster of The Elder Scrolls 5: Skyrim is rumoured to be announced at Bethesda's E3 conference this Sunday, 12th June. We'll be reporting from it live; check our E3 2016 guide for conference timings.
Eurogamer understands this rumour to be true, and we've also heard Bethesda will announce The Evil Within 2, Wolfenstein 2 and re-announce Prey 2 during the conference.
The Skyrim remaster rumours originate from reputable industry insider Shinobi602, as well as another apparent insider posting on NeoGAF as Enter the Dragon Punch.
It looks like a new Wolfenstein game is in the works.
Sex. Sexy sex. The place of it in games is something of a hot button issue in the industry right now, but more often than not when we do decide to discuss digital coupling, we keep returning to the very worst examples of it. Personally I'd love to see a bit more of the old rough n' tumble in games as a whole, but is it too much to ask that, if we're going to Do It, we at least do it right?
Wolfenstein: The New Order topped the charts recently with its robo-Nazi take on what would have happened if things went differently in World War 2, but Machine Games was hardly the first developer to rewrite history books in search of a premise.
MachineGames' first-person shooter Wolfenstein: The New Order entered the UK all format chart this week in first place, Chart-Track figures have revealed.
It's the first game in the series to do so since the UK's all format chart began in 1997. 2001's Return to Castle Wolfenstein managed number 11. 2009's Wolfenstein reached number two.
Wolfenstein is the second biggest release of 2014, behind Respawn Entertainment's Titanfall. It accounted for a quarter of all software unit sales last week, and 36 per cent of all revenue. As always, it's worth noting Chart-Track does not count digital sales. At the time of publication Wolfenstein was the second top-selling game on Steam, behind Watch Dogs.
id Tech 5 was designed from the ground up for 60fps gameplay, so what kind of results could be extracted from it now all the power of the new generation of consoles is at its disposal? With last week's release of Machine Games' Wolfenstein: The New Order, we finally found out. In our initial performance analysis, we went in search of the first cross-platform 1080p60 first-person shooter and while the game mostly delivered, the discovery of a dynamic resolution suggested that, once again, PlayStation 4 had managed to trump its Microsoft rival.
After first isolating an obvious example of the tech at work on Xbox One, a more detailed look at the captures revealed that both versions of the game achieve their locked 60Hz update by adjusting the amount of pixels rendered at any given point, in effect balancing engine load in order to put consistent refresh and controller response first.
Having now completed our analysis, it's clear that the PS4 gains an advantage with smaller drops in resolution that occur less frequently than they do on Xbox One. Metrics in the area of 1760x1080 are found on PS4, while on the Xbox One this can drop to an extreme of 960x1080 in some scenes. This is usually identifiable by an increase in the amount of jaggies on screen, along with a slightly fuzzier appearance to the already gritty aesthetic that Machine Games employs throughout the game.
Wolfenstein: The New Order is the first title in the series to be granted an official release in Germany - not surprising, really, when you consider that the use of Nazi imagery and slogans has been restricted in the country for over 60 years.
It's early days here at Digital Foundry with Wolfenstein: The New Order. While the PC version arrived earlier in the week, PlayStation 4 and Xbox One code dropped through the letterbox only yesterday, so what follows are preliminary impressions based on the initial asset work. However, what's clear is that Machine Games has handed in the first cross-platform 60fps first-person shooter for the new generation of consoles, with little to differentiate the two versions of the game.
While this is a revamped Wolfenstein designed primarily for new hardware, some of the key fundamentals we expect from the series remain untouched. Like all of its predecessors, this is a new game built on existing id Software technology - in this case the Megatexture-centric id Tech 5, last seen in Rage. Bethesda has also continued the tradition of drafting in a quality independent developer to produce the game: Machine Games, a new studio comprising of key ex-Starbreeze staff. The end result is a graphically varied shooter, with a heightened level of response that feels is immensely fun to play on both systems.
Key to this is the 60fps update. As the performance video below demonstrates, Wolfenstein: The New Order achieves a perfect frame-rate on both consoles - something Machine Games puts down to the nature of id Tech 5 itself.
It's the 1960s and the Nazis have built robots. If that sounds like fun to you, I have good news: it's the premise of the new Wolfenstein game, and Ian Higton's going to be streaming the PS4 version from 5pm BST.
We've discovered a sneaky Easter egg hidden in Wolfenstein: The New Order that allows you to play some of the series' 22-year-old classic Wolfenstein 3D, re-made in the game's engine.
I never knew Walter "Bill" Heap. My grandfather, like all my grandparents, died before I was born, so I didn't get to hear any of his war stories first-hand. I'm told that, despite being decorated for his actions in the Second World War, he spoke of arbitrary and unglamorous experiences; of men drowning in harbours miles from the action because gangplanks collapsed beneath them. Things like that. Less Hemingway, more Vonnegut.
Wolfenstein: The New Order has moments where it tries to remind you that war's chief consequence is suffering. Among its furious gunfights and science-fiction slaughter, it introduces reflection, romance, sadness and sentimentality. Sometimes it even manages to pull these off, while other times it misses the mark, in much the same way that it is sometimes an exciting and accomplished first-person shooter, yet at other times it falls flat. It's an interesting game and, while I don't think there's a lot to make it stand out, there is quite a lot to say about it.
A favourite topic of alternate history authors is the allies losing the Second World War and Axis forces running rampant across the globe. Much like Philip K. Dick's The Man in the High Castle, Wolfenstein: The New Order imagines space-faring, atomically assisted Nazis running the planet. The science-fiction side of things is turned up to eleven, with laser weapons, giant robots and genetically enhanced super-soliders all part of an alternate 1960s in which racial purity is paramount and the Beatles must sing in German. As William 'BJ' Blazkowicz, you join forces with what little resistance still lingers, fighting to bring down the New Order and define a future that has more in common with our own.
Hi Eurogamers! Welcome to your weekly dispatch from outsidexbox.com. It has been a war-themed week and, as Fallout has it, war never changes - except in video games, where it changes all the time. You probably think you know who won the Second World War, for example. Not so, according to Wolfenstein: The New Order.
Bethesda has geo-locked the uncensored version of first-person shooter Wolfenstein: The New Order on PC in order to prevent its sale in Germany.
Want to play the PC version of the new Wolfenstein game as its creators intended it to be experienced? Then you'll need a beefy rig.
Jens Matthies is feeling a little flat. It's not that he's unhappy with his lot, or with the work put in by his team at MachineGames, the Swedish studio based in the city of Uppsala that's finishing up on its first ever project, Wolfenstein: The New Order. It's that Matthies' active role on the game is complete, and a journey that's spanned some five years is at last winding towards its conclusion.
Just over a month now until the brand new cross-gen Wolfenstein game arrives. To ramp up excitement, Bethesda has released a scene-setting trailer.
It starts with an innocent football match that turns ugly when the referee decides to shoot a player. It's indicative of the world turning "to s***" as a voice over tells us.
The Nazis are in power and you're what remains of the resistance, and you'll need your wits plus an awesome array of weaponry to blow to smithereens what lies ahead.
The Doom beta will be available for PC, PlayStation 4 and Xbox One only, Bethesda has confirmed in an updated FAQ.
Currently the only way to get in on the beta is to pre-order upcoming shooter Wolfenstein: The New Order, which is available on PC, PlayStation 3, PS4, Xbox 360 and Xbox One.
So, if you pre-order on PS3 you get access to the PS4 Doom beta, Bethesda said. If you pre-order the Xbox 360 version you get in on the Xbox One beta. As you'd expect the PC version of Wolfenstein links with the PC version of the Doom beta.
Here's something a little different: Bethesda has just announced the Wolfenstein: The New Order Panzerhund Edition - and it doesn't come with a copy of the game.
The UK release date of Wolfenstein: The New Order has been shuffled forward a few days to 20th May.
That's a Tuesday, meaning that Bethesda has now coordinated a simultaneous worldwide release across Europe, North America and Australasia for the title.
Developed by MachineGames, a new outfit founded by key members of Riddick studio Starbreeze, the latest chapter in the Nazi shooter series is headed to PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
I don't think Machine Games' Wolfenstein: The New Order is the first game to be inspired by Quentin Tarantino - let's not forget the Reservoir Dogs tie-in game (actually, let's) - but it's certainly one of the most brazen. Taking the slightly kitsch tone of Inglorious Basterds, Wolfenstein: The New Order takes its own peculiar brand of irreverent melodrama to an alternate history that carries lurid shades of Phil Dick's Man in the High Castle.
Doom 4 is alive: pre-order the new Wolfenstein game and you'll get in the beta, publisher Bethesda has announced.
There's little else on id Software's long in-development shooter. We had thought it was called Doom 4, but today Bethesda referenced it only as Doom, so perhaps it's a reboot of sorts.
MachineGames' Wolfenstein: The New Order is due out on PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 on 23rd May 2014, so the beta won't be available until some point after then.
John Carmack quit id Software because parent company ZeniMax Media wouldn't agree to let games he was working on appear on the Oculus Rift virtual reality headset.
Today we're happy to reveal that Bethesda Softworks is returning to the Eurogamer Expo in a big way this year, bringing along The Elder Scrolls Online and Wolfenstein: The New Order for their first playable outings in the UK.
First-person Nazi-shooting romp, Wolfenstein: The New Order, has been delayed until next year, Bethesda has announced.
Elder Scrolls and Fallout developer Bethesda might be the most guarded publisher out there today. At this year's E3 showfloor, most publishers are showing off a multitude of titles. There's usually a big budget triple-A release or three, a handful of digital titles, and maybe a mobile game or two to round out the booth. By comparison, Bethesda was showcasing only three games: first-person reboot, Wolfenstein: New Order; Shinji Mikami's survival horror curio The Evil Within; and MMORPG spin-off The Elder Scrolls Online.
30 seconds of Wolfenstein: The New Order gameplay can be found in the new trailer, above.
Our first proper glimpse at the game begins at the one minute 30 second mark, and shows mechs, robot dogs, first-person shooting and a head stab. There's also a bit where a Nazi laughs maniacally.
The New Order, developed by MachineGames, is set in an alternate timeline that saw the Nazis win World War 2. The first two thirds of the trailer show how life is different because of it. There are some... interesting images in there, but remember:
Ahead of the release of MachineGames' Wolfenstein: The New Order, Bethesda has re-released id Software's seminal first-person shooter Wolfenstein 3D on Xbox Live and PlayStation Network. The game first launched on those platforms in 2009.
"F*** you, moon."
BJ Blazkowicz is not happy. Having been in a coma for 15 years, he's woken up in 1960 to discover Germany won the war. And if that wasn't bad enough, it turns out they put a Nazi on the moon. Hence BJ's pithy outburst directed at an otherwise innocent celestial body.
This throwaway moment comes as I'm exploring the London Nautica, an enormous and grotesque monument to Aryan supremacy erected right in the middle of our fair capital, now a grey and desolate maze of checkpoints and ghettos. Thankfully, BJ gets to work through his anger by shooting lots of Nazis in the face, and we get to help him.
Bethesda's slopped out a batch of screenshots from MachineGames' only-just-announced Wolfenstein: The New Order.
Wolfenstein: The New Order will be an exclusively single-player experience, developer MachineGames revealed to GameSpot.