April's Xbox Live Games with Gold line-up feels like a particularly good one.
9th September 2016
13th September 2016
17th September 2015
22nd February 2013
21st February 2013
21st February 2013
Gameplay wise, Jonathan Blow's magnificent puzzle game The Witness was undeniably unique. While its puzzles may have been wholly original, however, its title certainly wasn't. The first game to bear the name The Witness actually belonged to the masters of interactive fiction Infocom, who released it way back in 1983.
Today, Sony updated the PlayStation 4 so that it supports the High Dynamic Range (HDR) colour capabilities of some UHD, or 4K, TVs.
The developers of The Witness will patch the game to make the most of the PlayStation 4 Pro when it comes out on 10th November.
Developer Jonathan Blow announced that the patch will enhance the overall visual quality of the game.
The Witness already runs at 60 frames per second on the original PS4, so the patch is designed to improve visual quality.
Jonathan Blow's perplexing puzzle game The Witness is heading to Xbox One with a tentative release date of 13th September.
Someone has made an 8-bit demake of Jonathan Blow's fiendishly difficult puzzle game The Witness.
You can now duplicate games from your Steam library into your GOG.com library using a new feature called GOG Connect, which connects your two accounts.
Last week I reached the ending of Jonathan Blow's latest opus, The Witness, without the aid of any outside help. For a split second, I felt like the smartest man on the planet. Then, upon watching the ending, I quickly felt like the dumbest as I had no earthly idea what the game I'd just spent a couple dozen of hours on was about.
Speedrunner FearfulFerret has set a world record for dashing through 100 per cent of The Witness' puzzles in three hours, 16 minutes and 21 seconds. At one point he leaves his apartment to drive to a restaurant, picks up a fish sandwich, and drives back. All while on the clock.
Jonathan Blow's mesmerising, maddening open-world puzzler The Witness has shifted "substantially more than 100,000 units" in a week.
Someone has finished Jonathan Blow's ambitious puzzle wonderland The Witness in 25 minutes and 53 seconds.
While most are playing The Witness without a care in the world, some are struggling to keep their lunch down. Not because of horrible bloody violence, but because of motion sickness.
In Play is a new column taking a weekly sideways look at new game releases. It's a bit like our old series Game of the Week, if you remember that.
The Witness is released on Xbox One today. Here's our original review of the PC version, first published on 25th January 2016.
In The Witness, the new game by Jonathan Blow - the indie star who kickstarted an arthouse game industry with 2008's Braid - you explore a lonely and mysterious island, solving puzzles which you find installed around the place on touch panels. On each panel is a maze, which you must resolve by drawing a single, unbroken line from an entry point to an exit point. The line can never cross itself, and the route you must take is (often, but not always) dictated by rules expressed in symbols on the maze; join the dots, keep white squares separated from black, and so on. The big picture is how you use these puzzles to expand your knowledge of and access to the island, but the puzzles, which number in the hundreds, are the meat of the game.
After receiving literally several requests to reboot the podcast, we're doing just that. We had a lovely time recording this one-off special at last year's EGX and a bunch of the Eurogamer staff - including myself - have missed being able to sit down and chat video games for around an hour or so.
We're one week out from Jonathan Blow's long, long-awaited follow-up to Braid with the Witness arriving on 26th January for PC and PS4. Now, pre-orders are live with the price set at £29.99 on Steam and £28.99 on the Humble Store.
The Witness, Jonathan Blow's long-awaited follow-up to Braid, will be out on 26th January for PS4 and PC, the developer has announced.
The game had been delayed quite a lot as Blow was originally hoping to get it ready around the PS4's launch nearly two years ago. "We originally thought The Witness would be coming out toward the end of the PS4 launch window, but... there's just been a lot to do," Blow said on the PlayStation Blog. "I think when the game is in your hands, you'll find it to be intricate and deep, and also unlike anything else you have played."
"I figured it would have between eight and 12 hours of playtime. As it happens, the game we've finally built is around 10 times as big as that," Blow explained. "If you are a completionist who wants to wring every last drop out of the game, you might expect to play for 80 hours, or possibly 100. For people who don't want to go quite that far, the game's still got plenty for you."
Jonathan Blow's long-awaited follow-up to Braid, The Witness, will run at 1080p with 60 fps on PS4, according to its creator.
There are three simple reasons why The Witness is my most anticipated game of 2014.
2014 is upon us, and it promises riches and glory unlike any year before it. With their launches under their belts, the next generation of consoles will, hopefully, show us what they're made of. Virtual reality headsets may make their mark on the mainstream. And with a raft of crowdfunded games due out over the next 12 months, 2014 should tell us whether all that money we pumped into promising projects on Kickstarter was worth it.
Braid developer and elder statesman of sticking it to the man, Jonathan Blow, has teased VR support for his upcoming first-person puzzle game The Witness.
Indies are scorching hot. Maybe it was Minecraft. Maybe it was Super Meat Boy. Maybe it was Journey. Either way, just weeks before the launch of the PlayStation 4 and Xbox One it is indie developers who find themselves - whether they like it or not - on the front line of the next generation battle.
There are a couple of refreshing things about Braid designer Jonathan Blow's presentation of his next game The Witness on Sony's stand at E3. The first is that it's happening at all. The second is that he's showing us the actual game. Such is the illusory nature of the great annual video game circus, where even virtual worlds aren't real.
At E3 last week, in a behind closed doors presentation called Xbox 101, Microsoft engineering manager Jeff Henshaw - not a member of the PR team, he points out - tells a small gathering of journalists that Xbox One's 300,000 server cloud gives the next-generation console a unique advantage.
The two-man developer Vlambeer knew it was on to something with its 2D dogfighting retro throwback Luftrausers. Its snappy pace and minimalist visuals seemed well suited for on-the-go gaming, but Vlambeer worried its control scheme would be compromised on mobile. Instead, the Netherlands-based developer decided it would be a perfect fit for the PlayStation Vita's widescreen and button input. So it did what any small studio would do - it worked on a pitch.
Indie developer Jonathan Blow has insisted Sony didn't pay for The Witness console exclusivity.
Blow took to the stage during Sony's PlayStation 4 conference on Wednesday night to announce that The Witness would come to the console exclusively.
In a follow-up interview Blow told Kotaku this means The Witness is a PS4 console exclusive, and may come to the PC and mobile platforms at launch also - if the developer can manage it.
Last night's PlayStation 4 unveiling included a flurry of new game announcements, and confirmation of the 60-odd games companies which are already signed up to support Sony's next-gen console.
Deep Down (working title) - Capcom
Destiny - Bungie
"I'm not directly managing third-party relations," says Shuhei Yoshida, when I ask him a question that pretty much has nothing to do with the area of Sony Computer Entertainment for which he is responsible.
Update: The Witness' debut trailer has just been released. Check out its strange setting below.
Original story: Braid creator Jonathon Blow's upcoming game The Witness will be a timed PlayStation 4 exclusive, as was announced as Sony's PlayStation event tonight.
Described as "a game about epiphany," The Witness will be open world, but Blow emphasises how compact it will be. Despite this condensed design Blow suggests that the game will take at least 25 hours to complete.
New IPs, we're told, aren't really feasible at the tail-end of a generation, so it's heartening to sit down and discover that a sizeable part of the games industry is sticking its tongues out at the likes of Yves Guillemot and Peter Moore; 2013's looking like it's going to be an absolutely stellar year for Actual New Games.
The area in which The Witness, Jonathan Blow's Braid follow-up, ends is perhaps the most interesting thing he has ever made, he reckons.
Back in December the Eurogamer editorial team had a massive public fight about whether 2011 was a good year for games. Well, we had the closest thing we're capable of having to a massive public fight - we wrote polite editorials disagreeing with one another. One thing we all agreed upon, however, was that we would very much like to see more Actual New Games in 2012.
Porting forthcoming indie puzzler The Witness from PC to consoles isn't worth the effort at present, according to Braid creator Jonathan Blow.
After Braid, Jonathan Blow's latest game, The Witness, seems like quite a departure: it's a 3D exploration experience set in a realistic environment rather than a dreamy watercoloured side-scroller. That said, it's still a dense congregation of ingenious puzzles, and it concerns itself, to a large extent, with a classic Braid preoccupation - the relationship between game themes and game mechanics. With the designer recently visiting London, we caught up with him to ask him a selection of rambling questions and received some surprisingly concise answers.
At first, you might say that The Witness is set on an island. Then, it slowly starts to dawn on you that the game is the island: breezy, threatless and yet strangely mysterious. With its pebbles, trees, and little tufts of grass, it's both realistic and quietly abstract, in the manner of a Japanese garden. It's playful and sombre. It's intricate and wordless. It is, in short, the new game from Jonathan Blow, the creator of Braid.
Braid creator Jonathan Blow's next game, The Witness, could be delayed from Christmas 2011 to some time in 2012.
Braid creator Jonathan Blow has asked gamers not to jump to conclusions about his new game, The Witness, based on early video footage showing blue mazes.
Braid creator Jonathan Blow has confirmed his new game, The Witness, was on show at the Penny Arcade Expo - though you might not have noticed.
Jonathan Blow, creator of Braid, has offered the first images of his new game The Witness.
Braid creator Jonathan Blow has begun teasing his name game, The Witness, a new website for which says it will be released on multiple platforms - "whatever makes sense in late 2011, when the game will hopefully be finished".