The last in a series of three Witcher 2 time-lapses from creators CD Projekt Red.
The second in a series of time-lapse videos showing the astonishing REDengine at work.
The first in a series of three engine-driven time-lapses created by CD Projekt Red.
A look at how the RED Engine copes on the Xbox 360 during the more taxing cut-scene sequences.
Combat scenes analysed in CD Projekt RED's phenomenal Xbox 360 conversion of The Witcher 2.
Vast fantasy role-player due for launch on Tuesday.
Comparing the patched (but not Enhanced) PC version of the Witcher running at close to max settings, with the newly launched Xbox 360 Enhanced Edition.
Painstaking CGI work, mo-cap revealed.
PC role-player reaches Xbox in April.
Developers reveal how player choice affects the game.
PC role-player lands on 16th April.
Geralt load of this.