Game development is such a minefield these days. And you know whose fault that is? Yours. You continue to read websites like Eurogamer, where mean-spirited stupid-heads like me continue to claim, outrageously, that some games are just a lot of dull nonsense tacked on to one half-decent idea in a vain, plodding attempt to justify it. How dare you?
Well, I'm not going to stand for it. I'm not going to be mean to Wing Island. I'm not going to turn our focus immediately to the story, and stamp it into the introduction like a blob of waxy indifference. I'm certainly not going to give it its own paragraph.
"Once upon a time, in a world ruled by birds, there was a young swallow who lived on an island in the south seas. His name was Sparrow Wing Jr. He ran a handyman business using an old biplane. He had inherited both plane and business from his grandfather, who was also a pilot. The other birds from the island chain paid Sparrow Wing Jr. to do various jobs, which he liked to call 'missions'."