As we all know, Nintendo is hoping to revolutionise gaming later this year with a new form of control input. It may be just what we need really. Because game developers are never, ever going to give us fully configurable controls.
Think about how the camera's controlled in an average PS2 title. In an FPS, for example, the stick is our aiming and rotation device; moving it left moves or aims left, right moves or aims right. In a third-person title, the view is controlled as if it were a physical camera, so we rotate the stick right to view left, and left to view right, while moving in 360 degrees with the opposite stick. Unless, of course, this is a third-person title that controls like a first-person title, in which case you control it like the former. Confused yet?
And then you get anomalies like WinBack 2: Project Poseidon, a third-person title that uses the left stick for 360 degrees of movement, but uses the right stick like a first-person camera - except it's divorced from the movement controls. You move the stick left to view left, but if you then run right, the camera will be facing the wrong way.