It is, without doubt, one of the most off-putting introductions to a game this year.
First, an overlong cut-scene full of arcane terminology that will go over the heads of all but the most attentive devotee of Sony's one remaining international Japanese role-playing game series. Then, a five-minute escort mission in which you're given the keys to a fully-equipped knight, levelled to the nines, yet given scant instruction in how to bend his action to your will.
Starting a story in media res may be a sure-fire way to hit the narrative ground running. But drop a player in the middle of a cat's cradle of game mechanics with no tutorial, and they'll become tangled in a confusion that's tough to shake.