Weapon of Choice

Mommy's Best Games' Nathan Fouts

Weapon of Choice dev talks Grapple Buggy, Shoot 1UP and Xbox Indie Games.

With the games industry facing the jaws of recession, it takes an admirable level of commitment and self belief to walk away from a job at a major studio to set up shop as an independent games maker, yet that's just what Nathan Fouts did when he left Resistance developer Insomniac to form one-man code shop Mommy's Best Games.

Weapon of Choice

Weapon of Choice

The right to choose. Guns.

If you got my fifteen-year-old self to design a game, and assuming you hadn't got me in one of my 20-sided-dice-with-everything moods, you'd end up with something which - at first glance - would look a lot like this all-action Xbox 360 Community Game.

I stress: at first glance. It wouldn't have been anywhere near as good. Not that Weapon of Choice's take on run-and-gun-isms is a modern classic, but the product of my fevered adolescent imagining would have been a big old pile of bobbins whose mechanics would barely hang together due to me spending a bit too much time thinking longingly of girls and/or the price of lead figurines and less time about the business at hand. But the obsessions and the approach... Well, it's deeply teenage.

Even it's hyperactive amateurish-yet-charming graphic style seems to have been torn-out doodles in the back of textbooks, where the only thing which could be better than giving your character an M60 machine gun would be to give him a M60 machine gun at the end of a bungie-cord. Oh, and a backpack with mechanical limbs. And something which explodes when you jump. And friends. And things which look like gonads to fight.

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Xbox Live Community Games Roundup

The best of Xbox 360's indie offerings.

When the much-trumpeted New Xbox Experience finally arrived, it didn't just bring us those oh-so-adorable Avatars and the welcome option to install games to the hard drive. No, tucked way rather unceremoniously in the Games Marketplace was the long-promised Community Games section, bearing the fruits of Microsoft's lengthy flirtation with the world of amateur, indie and homebrew coding.