We Love Golf!

We Love Golf

We Love Golf

Bit presumptuous.

It's been nearly two years and we're still waiting for a Wii sports game that does something better than Wii Sports, but surely if anyone can get it right it's Camelot? Nintendo's partner on the Mario Golf games and the developer of the original Everybody's Golf on PlayStation, the Japanese company has been making golf games for as long as Tiger Woods has been playing professionally. We Love Golf - published by Capcom and out in the UK this Friday - adopts a similar approach in modes and presentation but switches controls to the Wii remote and refuses to offer a friendly two- or three-tap alternative as a safety net.

The control system encourages you to swing the remote like a golf club, holding the A button for the duration of your swing. Behind the scenes, it measures the angle of the Wiimote as you rotate it through a backswing motion, which moves a brightly-coloured club-head cursor along a familiar-looking power gauge. You then bring the Wiimote down as though you're striking a golf ball.

More important than your swing though is your timing. A ghostly club-head icon also moves along the power gauge, and the idea is to pause the Wiimote at the top of your swing until it overlaps with the brightly-coloured club-head that tracked your motion, and then start your downswing. You mustn't thrash it down wildly though, because you also have to time your swing so that the Wiimote hangs vertically in your hands around waist-height - the point at which it would strike the ball if it were actually a golf club - at the same time as the ghostly club-head icon reaches the centre of the power gauge's impact zone.

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We Love Golf

So do Camelot's Takahashi brothers, luckily.

Japanese developer Camelot embodies a basic logical disconnect that we've been nursing: we were aware that a studio called Camelot was responsible for RPGs like Shining Force and Golden Sun, and we were aware that a studio called Camelot developed the original Everybody's Golf and subsequently Mario Golf, but what we hadn't ever quite put together was the fact that it was the same Camelot responsible for both - a one-team studio whose CV bounces between the poles of epic RPGs and light-hearted but deceptively deep golf games.

Capcom Gamers' Day Roundup

Street Fighter IV, Dark Void, Okami Wii and more.

It ended with a bang. At the first Capcom Gamers' Day to be held in Europe - our own fair capital of London, to be precise - it looked for ten excruciating seconds like the big reveal of an extremely lengthy press conference really was going to be the announcement of a PS3 version of Lost Planet. But we should have known better.