On Saturday 10th November, Microsoft announced buying Californian role-playing game developers inXile Entertainment and Obsidian Entertainment. Two studios independent which had fought for survival for a decade-and-a-half were now under the Xbox umbrella. The message from Microsoft was reassurance: don't worry, nothing will change, we won't kill them - they'll continue to make the games you love, only they'll have more resources and support available to "fully realise" their ambitions. Nevertheless, questions remained.
With the PlayStation 4 and Xbox One version of Wasteland 2, Torment: Tides of Numenera, The Bard's Tale 4 and possibly, probably even more games in the works, inXile Entertainment has a lot on its plate.
It seems counter-intuitive to say it, but Steam, the biggest and most popular digital video game shop we have, may be selling too many games - or rather, it may be selling too many of the wrong kind of games.
In late 2011, while on a business trip to Singapore, Brian Fargo gave a presentation to a room full of people about old-school role-playing games. As founder of Interplay, he'd worked on many: Baldur's Gate, Planescape: Torment, Fallout 1 and 2. He had a lot to say.
Brian Fargo is a name that permeates virtual role-playing. He's touched, influenced or otherwise dabbled with some of the most popular games in the genre, including Fallout. And, of course, the one that started it all: Wasteland.
With 2012 already a smudged headline on yesterday's newspaper, it's time to get excited, all over again, for the next twelve months and the incredible games they are sure to bring. There are some amazing-looking games due out this year, including Grand Theft Auto 5, BioShock Infinite, Beyond, The Last of Us and more. And with the next-generation of consoles set to explode onto the scene, proper brand new games are surely not far behind. Hopefully.