When I was a lot younger than I am now, I had some difficulty getting my head around the idea that a frog could be dangerous. In spite of how tiny and placid they are, my teachers insisted that certain kinds of frog were among the most poisonous creatures in the world, their secretions used to tip the darts of South American Indians. They simply looked very cute and very colourful to me, how could they possibly cause anyone any harm?
Travel through the lands of Warlock: Master of the Arcane and you'll uncover all sorts of creatures that might as well be those South American frogs. They're cute, they're colourful and they're so very deadly to the touch. A new flavour of pain is waiting around every corner and everything is extremely bloody dangerous. First-time players encountering a new monster needn't ask themselves "Do I need to worry about this one, too?" because the answer is always, always "Yes."
The game goes like this: as a Great Mage, you're somewhere between Dumbledore and a dictator, a powerful spellcaster who lords it over cities, researches new spells, recruits armies and gradually expands your territory. Be the first among your prestidigitating peers to achieve a spectacular feat, such as defeating a God or researching and casting the all-powerful Spell of Unity, and you can consider yourself a success. Alternatively, there's always the option to beat your rivals into submission with the knobbly bit on the end of your staff.