You get Warhawk free with the Starhawk Online Network pass, Sony has revealed.
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Warhawk 2 is currently in development for PlayStation 3 with a 2012 launch rumoured, according to a new report.
Just Push Start has claimed that Sony recently invited a selection of players of the 2007 PlayStation 3 original to take a look at an early build of the sequel.
A few scraps of gameplay information has since seeped out of that showcase. Apparently the title will feature a story mode and full co-op. There will be online multiplayer support for up 32 players over 25 maps.
Warhawk developer Lightbox Interactive has come out of the woodwork to tease its mysterious PlayStation platforms project – a game rumoured to be called Starhawk.
Sony has released details of September and October's PlayStation Plus content.
If you're signed up to the service already then treats available between now and 5th October include the full season of Sam & Max: Devil's Playground, a full game trial for Warhawk and a copy of Oddworld: Abe's Oddysee.
Then between 6th October and 2nd November you can look forward to a copy of Super Street Fighter II HD Remix, Syphon Filter for PSone and a full game trial of Gravity Crash, among other trinkets.
The developer behind the Sony-exclusive series Warhawk will reveal its next game "soon".
Sony America has trademarked the name "Starhawk", adding weight to rumours that Warhawk creator Dylan Jobe's newly-formed LightBox Interactive studio is taking the series into space.
At yesterday's Destination PlayStation event, Sony confirmed that the long-promised Warhawk Command Centre will be released for PlayStation Home this week, according to Joystiq.
Sony has updated the PlayStation internet shops with games and demos and that.
Sony will stuff more content onto the PS3 Store today, lead by a demo for exciting quad-bike racer Pure.
The PSN Store is yet to be updated, but PS3gen is claiming to have a heads up on content.
There's another sampler for NHL 2K9 - although the game should be as top-notch as always - plus a Destruction add-on pack for Haze, which costs EUR 4.99 (GBP price coming soon).
Warhawk will get another free patch on 27th August, adding all sorts of features such as Trophies, training tutorials, paint jobs, and more, Sony has announced - confirming previous reports.
First is custom in-game music, which will automatically disable the Warhawk music when used, according to game director Dylan Jobe on the US PlayStation blog.
Trophies, all 56 of them, are next. That number includes booster packs, and some will be awarded retroactively for various server-side statistics.
Sony Europe has said that the Warhawk 1.5 patch introducing Trophy support will be released on 27th August.
Trophies will be divided into four groups. Some will encourage community-building, while others will reward you for feats in particular game modes or with specific weapons and vehicles.
Unlike Uncharted, some Trophies will also unlock retroactively.
The European PlayStation Store has finally gotten its digital mitts on Fatal Inertia Ex.
Sony has just dropped us an email announcing a Warhawk Combo pack, due to arrive on PSN in the not-too-distant future.
Sony has told Eurogamer that the Operation Broken Mirror expansion for Warhawk will be released on 17th April.
This will cost GBP 3.99 and add a Personal Carrier and seven fresh maps, based around a Eucadian research facility covered in snow and cold things.
The maps will permit both large-scale and small-scale battles. Your new vehicle can ship around six passengers, who can fire out of side hatches. It has a speed boost, too, and a shield to absorb enemy fire. This is the future, remember.
Sony plans to unleash the second Warhawk expansion pack, Operation Broken Mirror, in April.
It will cost GBP 3.99 and feature a Personnel Carrier plus seven arenas in the Vaporfield Glacier.
These snowy maps are based around a Eucadian research facility infiltrated by Chernovan spies. The white-blanketed rooftops of the town will be split up to cater for large and small battles.
Sony has declined to comment on suggestions it is encouraging first-party developers to add PlayStation Home integration to their games.
Warhawk game director Dylan Jobe has announced some PlayStation Home functionality for Incog's online war-game, and promises much more to come. Handy for those of you on the beta.
After Super Stardust HD and the astonishing Uncharted: Drake's Fortune, Incognito Inc's Warhawk was probably my favourite PS3 title of 2007. Sure, it's little more than a arcade-style console reworking of the classic Battlefield with a fantasy sci-fi skin, but its combination of excellent visuals, refined gameplay and support for up to 32 players made it feel fresh and new on console; not necessarily better, but certainly a step removed from the best that Xbox Live has to offer, and as such, a pretty compelling purchase at the value-rific GBP 19.99 price point.
However, despite its many game modes and map variations, the bottom line is that Warhawk is fairly content-lite, with just a small smattering of vehicles and five different levels. Things have certainly improved since the game's original release though, thanks mostly to the recent 1.2 patch which added DualShock 3 support, cleaned up a few exploits, improved clan support and boosted server filtering options. That the game is still being played religiously by a large userbase is testament to the quality of the gameplay on offer, but the recent debut of the Operation Omega Dawn expansion pack is certainly timely - if only to get you back to the console and remind you just how good Warhawk is.
However, anyone downloading Operation Omega Dawn expecting a radical improvement to the core game is in line for a disappointment, as the bottom line is that all you're getting is a new vehicle that is of limited use, and an additional gameplay arena that's nowhere near as good as any of the five levels in the original release.
Sony has reassured us that Warhawk booster pack Operation: Omega Dawn will be out worldwide before Christmas.
Sony has unveiled plans to release a downloadable expansion pack for Warhawk in December.
Dubbed Omega Dawn, it brings with it a whole new world explored across five maps, all set at night-time and populated by building complexes and industrial towers. These fresh locations will support all the usual game-types, too, and will be the largest areas you have seen so far.
The other big toy is a KT-424 Combat Dropship; an aircraft capable of transporting seven soldiers as well as a vehicle and the pilot. It also has an enormous cannon on-board for a healthy dose of murder, and will be yours to play around with once you take control of a weapons factory on the map.
Sony has officially deployed the 1.1 patch for PeacePigeon aka WarHawk, and this time it actually meant to release it and everything. Game director Dylan Jobe describes it as "a fast download", which will zap its way down your Interpipes when you next fire up WarHawk.
But what does it do, I hear you ask? It addresses "critical issues with stats and connectivity". Specifically, "stat connection, fetch/post fixes; significantly improved client connection stability; quad '????' ping display bug fixed; added support for Player-Ranked Servers; game synchronisation fixes due to fluctuating network conditions (packet-drop); crash fixes for end of game and split screen".
But wait, that sounds boring! Fortunately, Jobe and his Incog pals are also working on a 1.2 patch that introduces new layouts for existing maps, clan and Buddy list options for servers and other interesting tweaks.
Another good thing about Christmas is that you can kiss people by holding a twig with leaves above their heads, made all the more likely by the enormous vat of incredibly pungent mulled wine stewing in the kitchen. Similarly smile-worthy is that yes there are games on PS3 to buy this year, despite what James with his rival console says in the comments section while picking his nose and flicking it at his equally spotty friend.
Man and Warhawk game director Dylan Jobe has made good on his promise from Friday that he would return to tell us all about patch 1.2.
Warhawk game director Dylan Jobe has said two patches to improve game performance are currently being worked on.
He also vented his frustration at "stat-padders" and "griefers" on the official US PlayStation blog, and promised behaviour like that would no longer be tolerated. (We think he meant in the game though, rather than on the blog.)
To help enforce this, Jobe revealed that new "Warhawk Arbiters" would be picked from the community in the US and Europe to make sure you are not being naughty both in and out of game. If you are, then you could find yourself kicked from forums, or kicked from games, or have your statistics wiped, or be beaten up in the Ministry of Love until you betray Judith.
Let's be honest here. WarHawk owes more than a small debt to Electronic Arts' supreme Battlefield series, its premise being very simple: get a large bunch of gamers into a huge virtual warzone, give them a range of weapons, vehicles and bases and essentially let them blast the living daylights out of each other. Sure, there's a whiff of strategy about it, and a well-organised unit is going to wipe the floor with a bunch of out-for-themselves mercenaries, but the core experience is very similar. It's all about the experience of being one man caught in the middle of all-out carnage.
WarHawk is beautiful to play not only because developer Incognito recognises the essence of what made Battlefield great, but also because it knows how to code great console games, both in terms of technology and gameplay. Graphically then, it's a beautiful looking open-world game, with key 'next gen' visual moments where a vast array of detail is on display. This huge depth of vision isn't just for show - manning a turret and blasting a distant enemy plane out of the skies is just one example of how the engine is utilised to benefit the gameplay. Easily being able to locate weapons or health power-ups at just about any given point is another.
Sony has issued a statement clearing up its latest announcement that downloadable versions of WarHawk will be tied like a lasso to your PlayStation Network account, so only the owner of the game will be able to play it.
Those of you poking around PlayStation Network this morning looking for WarHawk will have to zip yourselves back up again, because it won't be there for another 48 hours.
Semi-official Sony blog ThreeSpeech has opened up and stamped dates on key upcoming PS3 titles.
Sony UK has remained quiet about when we'll see WarHawk in Europe and how much it will cost here.
Released last weekend in beta form to a lucky few thousand in the USA, Warhawk - from Incognito, (creators of Twisted Metal) - is actually something of a landmark title for the PlayStation 3, shaking off a combination of non-committal previews and vicious behind-the-scenes rumours-mongering to provide a hugely enjoyable online warzone with support for up to 32 players.
These public beta tests are a good idea, it seems, and Sony's decided it wants to do one for WarHawk.
Americans will be able to test out the online shooter on 24th May, but we'll have to wait until Sony decides on a date for Europe. But rest assured that it will definitely happen.
The publisher's also cleared up confusion about whether it will be a downloadable title or a Blu-ray game. The answer is both. But those of you buying a boxed copy will be treated to a whole host of extras, like developer interviews, behind the scenes documentaries, demos - even a Bluetooth headset.
Sony has cleared up some issues surrounding PlayStation 3 release dates on semi-official blog ThreeSpeech this afternoon, by pointing out that they're not all entirely correct.
Last week Sony America seemed to put an end to the confusion surrounding WarHawk by announcing it would be released on Blu-ray as a full game.
Last week we heard that WarHawk would be an online-only game, leading to speculation that the game would be offered for download via Sony's PlayStation Store.
Of course, what everyone wants to do when they pick up WarHawk for the very first time is jump in the plane and try out the tilt controls, thus rendering any kind of meaningful multiplayer playtest slightly meaningless. Either that, or it accurately simulates the kind of thing you can expect when you go online with the game when it launches next summer.
Press literature for WarHawk, Incog's PlayStation 3 action title introduced properly at E3, has specified a summer 2007 release for the title.
WarHawk developer Incognito may only have "officially" known about the PS3 tilt controller for a couple of weeks before E3, but Sony Santa Monica game director Brian Upton now claims the companies had been plotting for ages.
It just makes sense. Like Phil Harrison loading a special boss card into Sony's wacky card-battle EyeToy game and it turning into a fire-breathing duck, manoeuvring your WarHawk by tilting the pad is natural. With Sony's new PS3 pad, featuring tilt motion sensors, playing a flight action game like WarHawk is as instinctive as reaching out to prevent a fall.