Warhammer Online: Wrath Of Heroes

Warhammer: Wrath of Heroes Preview: MOBA Beta Blues

Warhammer: Wrath of Heroes Preview: MOBA Beta Blues

The free Warhammer Online spin-off has its work cut out to compete with League of Legends and its ilk.

At a time when every MMO that ever struggled or lost the spotlight is embracing free-to-play, you'd think that Warhammer Online would simply throw up its hands and join the party. It may well do so at some point. For now though, it's taking a different approach to the rest, opting to take its existing engine and assets and rework them into this: a free, fast-paced competitive multiplayer game, following in the wake of MOBA (Multiplayer Online Battle Arena) hits like League of Legends and Bloodline Champions.

As with those games, the basics are simply described. You pick from a selection of unlockable heroes, each with their own abilities and specialities, and team up with another five players on a randomly selected map with its own objectives. The beta currently offers three: a team deathmatch arena with collectible power-ups, a capture-and-hold map, and one about recovering runestones.

All are quick to play, sharing the main gimmick that there are three teams fighting it out instead of two. That makes things much more chaotic, helping to break stalemates and keep you on your toes, though the added random element of simply not having a chance if you your team gets ganged up on won't be for everyone.

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