Belgian magazine PCGameplay is reporting a sequel to Warhammer 40,000: Dawn of War is on the way, according to IGN.
Only two classes, Orkz and Space Marine, have been mentioned so far. There will be co-op campaigns for both. It's also being reported that the game will support DirectX 10 and multiple CPU cores.
Relic has been developing the game since September 2006, and it's due out next year.
Warhammer 40, 000: Squad Command
Developer: Red Lynx
If in doubt, buy your parents something you want and reclaim at a later date - a useful mantra handed down from generation to generation. I once bought my sister a CD that will remain nameless for shame purposes, even though she had no flashy machinery to play it on. But I did. So, when I suggested she hand the disc to me and keep the cassette recording I had selflessly made for herself, I was expecting nothing but cooperation. Bloody witch didn't see it like that though, did she? Threw a right strop. Ungrateful. But looking back at my foolish youth of yester-year I can see how much I have changed. She lives in China for a start, so no need to get her anything. Present for sister: tick.
ONLY WAR. Man, I never get tired of saying that. There's something inherently hilarious about Warhammer 40,000's knowingly twisted take on masculinity. "In the grim darkness of the future there is only war." ONLY WAR. Now that's selling your idea in a single sentence. No love. No talk. No morality. No nice sit down and a cup of tea. ONLY WAR.
This strategy title for PSP is the first 40K game in a while to truly approach the purity of that concept. There's no base-building here. No capturing resource points or researching upgrades. ONLY WAR. Turn-based war, happily free of ugly hexes and grids but still based on action points, terrain and distance. The X-COM games on PC are the best reference, and this is one of the better takes on that model in a while. One that's broken in several odd ways, yes, but it works.
It's not tabletop Warhammer 40,000, but there's a lot of it in here - and most importantly it nails some of the measured tactical planning that was sorely absent from the go!go!go! real-time action of Dawn of War, the PC RTS that's oft-considered the best 40K videogame yet. With only six units on hand, each one is of colossal importance. You lose even one, and your odds of winning decline sharply. Like snooker, where you're placed at the end of your turn is as important as what you actually achieve in it. So you've got a bead on that Chaos Terminator, and just enough action points to take him down. But if you do, you'll leave your Space Marine standing in the open, easy prey for the bad guys inevitably lurking just beyond your line of sight once their turn begins. Take a risk or play it safe. It always comes down to that. Once in a while you'll need to play chicken, deliberately sending a man into harm's way to lure out an enemy that's sitting and waiting. And it's horrible. You're probably killing him by doing it, but in doing so you earn the little red dot that reveals your foe's location to the rest of your team. Go get him. Vengeance for the fallen.
Those of you wondering what to make of THQ's upcoming DS and PSP Warhammer 40,000 game, Squad Command, can find out for yourselves today thanks to a demo.
THQ has unveiled Warhammer 40,000: Squad Command for Nintendo DS and PSP, a turn-based strategy game due out in the autumn.