War of the Vikings

Dead again. No it's not the Souls series responsible but other players in War of the Vikings - a period multiplayer melee that seems serious on the outside but is all awkward slapstick decapitations on the inside.

War of the Vikings review

War of the Vikings review

Between Ragnarok and a hard place.

Thanks to war, hunger and disease, most Vikings died before they turned 30 years old. In Fatshark's War of the Vikings, you'll be lucky if you last 30 seconds. This is the follow-up to the Swedish developer's medieval battle game, War of the Roses, and it follows a similarly ruthless path.

A multiplayer-only game, it takes the tropes of the first-person shooter and applies them, broadly, to a third-person melee style of fighting, where instead of modern armies, it's Viking raiders laying waste to Saxons on desolate cliffs, in rustic villages and through snowbound mountain passes. Forget rifles and shotties, here you get swords, axes, spears and bows. Most of the damage is done up close, and most kills are gained in just a few well placed strikes.

Learning how to deliver those strikes is the biggest barrier to entry in War of the Viking's unsentimental scrum. As with War of the Roses, the game uses mouse and keyboard (there's no controller support) to simulate the actions of close quarters combat using ancient weapon techniques. Hold down the left button and you charge your attack. Flick the mouse in the direction you want to strike and release the button to swing. The same is true of parrying, only using the right mouse button.

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War of the Vikings release date announced

War of the Vikings launches on 15th April, Paradox Interactive has announced.

Fatshark's close combat game is currently available as a Steam Early Access title. Executive producer Gordon Van Dyke will host a live stream of the game tonight at 7pm UK time on Twitch to show off the latest version. The video is below, for your convenience.

War of the Vikings is the follow up to War of the Roses and uses the technology that fuelled the medieval squad combat game.

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The moment that I knew I wanted to be a Viking was the moment that I pushed another man off a cliff. I didn't mean to do this, but gravity and circumstance joined forces and suddenly he was gone. I suppose I didn't know my own strength. I suppose I also ignored the clues to my own strength that included: my big suit of armour, my big helmet, my big sword, my big shield.