The Walking Dead: The Final Season Features

FeatureTelltale's final year: a story cut short

"When we got the news, people cried..."

"No one knew what was happening; there was no warning. When we got the news, people cried, hugged, or stared blankly ahead. In the aftermath, people wondered what they would do without health insurance, what would happen with their work visas, what to tell their families. For me, it was a day of mind-numbing shock. The full weight of what had happened and what it meant going forward - not being in that office, not working with my team, not being on a project I'd spent over a year on - took weeks to sink in."

FeatureMoments of 2018: The closure of Telltale Games

The human cost of game development.

Involuntarily awake at 3AM, blearily scrolling through my Twitter feed, the news of Telltale's majority studio closure was a real heart-stopper, despite the multiple times similar news had already broken this year. Just like that, one moment a developer is there, then they're gone. This, coupled with more than one indie developer opening up about the obligation to turn their games into huge successes to keep their head above water, and several reports of unacceptable working conditions at large-scale studios, made it obvious that video game development is a volatile business, perhaps more than ever.

The final season of Telltale's The Walking Dead is working to its conclusion, and the six year adventure of Clementine is coming to an end. She has been a fan favourite from the start, and over the years we've seen her grow from a nervous first-grader to a mature young woman. Her character development is unprecedented in games and now, with the end to her story fast approaching, Clementine has taken her place among the great female protagonists.