The Walking Dead: 400 Days

Key events

The Walking Dead: Season Two gets its first full trailer

The Walking Dead: Season Two gets its first full trailer

Reveals a new returning character.

The first episode of The Walking Dead: Season Two, All That Remains, has received its debut more-than-a-teaser trailer.

This time around players will assume the role of Clementine, the orphaned little girl we were tasked with protecting in Season One. Several months have passed since we last saw Clementine, and while her outward appearance hasn't changed a whole lot, she's had to grow up fast in this crazy, zombie-infested world.

Most of the cast of Season Two appears to be fresh faces, but returning characters Christa and Omid can be seen briefly in the new trailer.

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The Walking Dead: 400 Days review

Telltale's The Walking Dead series is a gold standard for terse narrative efficiency. In the span of each two-to-three-hour episode, you'd learn to love, hate, and feel everything in between about its ever-shifting cast of desperate, conflicted survivors. Take three hours of the similarly high-concept zombie apocalypse drama The Last of Us and you'll see its leads travel from one goon-filled building to another with only a few meaningful character and plot interactions sprinkled in between. With its minimalist controls, lack of combat, and only the slightest hint of a puzzle to intrude upon The Walking Dead's slyly authored narrative, it's managed to cram in full stories in the time it takes most games to teach you how to crouch.

Season's One's 400 Days DLC takes this concept one step further by inserting the player into five roughly 15-minute stories set at a highway rest stop. With its off-kilter chronology, suspenseful scenarios, and interweaving plotlines, 400 Days recalls the classic 90s movie Pulp Fiction. It works, to a point - but it's difficult to shake the impression this format isn't suited to the series' strengths.

Part of what made The Walking Dead so special was that it had well-defined, complex characters who evolved over time, yet it told its story entirely through Lee's point of view, so you never quite got a sense of the world beyond what he'd seen first hand. 400 Days pulls back the curtain a bit to show how other folks are coping (or not coping) with things.

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28 hours later: The Walking Dead: 400 Days preview

28 hours later: The Walking Dead: 400 Days preview

Read all about Vince's terrible, horrible, no good, very bad day.

For all its choices, Telltale's episodic zombie drama The Walking Dead was based around a rather authored narrative. Your opinion of the cast might change, and you exhibited some influence over how and why certain folks met their end, but there was always the sense that Telltale was pulling the strings behind the curtain. The studio's between-season stop-gap 400 Days eschews that - at least a little - by letting players choose the order in which they play the five short stories that make up this Season One DLC.

As the name implies, 400 Days covers the first 13 months following the zombie apocalypse. It will contain an entirely new cast that will be introduced over five vignettes all tied around a truck stop on a lonely Georgia highway. While 400 Days can be played before Season One, it's not recommended as some of your choices from Season One will carry into 400 Days, and your choices there will be carried over into Season Two when that comes out this autumn. (Also, 400 Days is DLC and requires at least Season One's first episode to be installed.)

Will all five stories converge? Will these new characters make up the cast of Season Two? Will Season Two take place 400 days after the zombie apocalypse? Telltale's not saying. But what it does show off, in a behind closed doors E3 presentation, is the entirety of one of 400 Days' chapters.

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