Volume Features

FeatureStealth vs stealth

One is making Metal Gear Solid 5, another Volume. Both discuss the current state of stealth.

Jordan Amaro is a designer at Kojima Productions working on Metal Gear Solid 5: The Phantom Pain. Mike Bithell is a designer working at home on Volume. Both are making stealth games, but both are taking radically different approaches.

FeatureIndies and the next generation of consoles

Inside Microsoft, Nintendo and Sony's fight for the future.

Indies are scorching hot. Maybe it was Minecraft. Maybe it was Super Meat Boy. Maybe it was Journey. Either way, just weeks before the launch of the PlayStation 4 and Xbox One it is indie developers who find themselves - whether they like it or not - on the front line of the next generation battle.

FeatureTurn up the Volume: Mike Bithell switches gears for difficult second album

Metal Gear meets Minecraft sounds like a sure-fire hit, but there's plenty at stake for rags to riches indie dev.

Mike Bithell first came across Hideo Kojima's Metal Gear Solid series as a not so innocent 12-year-old. A friend of his dad's passed him the PC version of the first game in the series with word that you could catch a glimpse at a nude girl if Solid Snake positioned himself perfectly in an air duct. Ask any hardcore Metal Gear fan what I'm talking about. They'll know.