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It's not a Velocity sequel, it's a native HD rework for Vita

It's not a Velocity sequel, it's a native HD rework for Vita

He's not the Messiah, he's a very naughty boy.

PS Minis game Velocity isn't getting a sequel just yet. The announcement teased in December has turned out to be for Velocity Ultra, a native PS Vita version - an HD rework - of the PS Minis game.

A sequel isn't off the table, though: a questionnaire has been sent out asking people what they'd like from a second game. Presumably Velocity 2 is the next project in the pipeline.

FuturLab described Velocity Ultra on the PlayStation Blog as the Director's Cut of the game. All the art is being reworked to "a much higher standard" and changing from a pixelated style to cartoon.

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Vita Velocity dev FuturLab signs Sony deal, teases sequel

Super duper Vita shooter Velocity looks set for a sequel.

Velocity is the retro nostalgic PS Mini game from May that blended scrolling shooting with cleverly complex levels that, while easily completable, hid secrets for high scores.

While developer FuturLab hasn't specifically announced a sequel, the evidence certainly points that way.

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PlayStation minis developer laments lack of Trophies, demos

Lack of Trophies "probably the single biggest turn-off for most gamers," argues Velocity studio.

PlayStation under-used minis service would get a huge shot in the arm if Sony allowed developers to include Trophies in their games, according to the developer behind critically lauded shoot 'em up Velocity.

Velocity Review

Velocity Review

Scream if you wanna shoot faster.

Sometimes, what looks like a frame turns out to be part of the picture. So it is with Velocity, which starts off as a scrolling shooter but soon blooms into something more akin to a puzzler. And following on from Floating Cloud God Saves the Pilgrims, it's another great PlayStation Mini - at last, that rather flat marketplace is gaining some momentum.

And speeding up is what the splendidly-named Quarp Jet, your dinky spaceship, is all about. Velocity's more complex abilities are kept back for a while, with the early stages built around the ability to speed up how fast the screen's scrolling - holding R roughly doubles the ship's pace, with a neon exhaust trail for the kids. Rapid-fire shooting and high speeds are all well and good, but you also have to be constantly hoovering up the survivor pods that dot each stage. Then things start to get trickier.

Velocity's first twist is a teleport. Hold the square button and control is switched from the ship to a reticule; put it where you want to go and release for an insta-switch. This wouldn't work nearly so well if the Quarp Jet wasn't able to bash off the side of walls (though being crushed at the bottom of the screen still means death), as the switch between controls often left me overshooting after popping out at the other end. As it is, the short hops are quickly mastered and you're soon materialising in the middle of enemy swarms with guns blazing, blinking out of certain-death situations, and navigating through sealed sections of the level like a pro.

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Sonic, Deus Ex, Velocity launch on EU PlayStation Store

Sonic, Deus Ex, Velocity launch on EU PlayStation Store

Plus Saint's Row: The Third and Final Fantasy 13-2 DLC.

Sonic the Hedgehog 4 Episode 2 headlines today's EU PlayStation Store update. Sega's latest Sonic adventure costs 9.99 and includes exclusive levels for those with Sonic 4 Episode 1.

Music-mixing title PixelJunk 4am launches for 6.49, although you'll need a PlayStation Eye camera and Move controller to play.

You can also now download a digital version of THQ's open-world dildo-fest Saints Row: The Third. It costs 29.99 and will hog 7.33 GB of your disc space.

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Velocity Preview: Mini Marvel

FeatureVelocity Preview: Mini Marvel

You shall know our velocity.

They've been funny little things, these PlayStation Minis. Set up not exactly as an alternative to the App Store but certainly an analogue of it, the initial promise was clear; here was a place where you could find the kind of sugar-sweet candy bar snacks that have slowly taken over the world through iOS. The results, though, have been disappointing - too many thoughtless ports of mobile games, and too many opportunistic cash-ins.

There've also been some brilliant curios - Die Gute Fabrik's Where Is My Heart was a delightful platformer and a true highlight of 2011 - and it's provided a place for smaller, sparky outfits to prove their stuff. Mediatonic showed its worth with Who's That Flying, and Brighton-based developer FuturLab's been doing much the same.

It already had a crack with Coconut Dodge, a brutally simplistic game in which you - a crab that seemed to have scuttled out of Rare's character design lab circa 1999 - dashed from left to right in order to avoid some falling fruit. And that, quite simply, was that, though its basic premise belied a devilishly taut arcade experience.

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