Key events

Sam Gideon cannot jump. There is surely no graver flaw in the video game multiverse, where the ability to leap is as valuable as one of the five senses, where even the lowliest grunt can manage a hop in a pinch. Still, the loss of one sense usually heightens another and what Vanquish's protagonist lacks in hang-time he amply makes up for in his ground game. Gideon glides across concrete like Michael Phelps skimming an Olympic pool. Sparks fly from those zinging metal knees as he streaks forward to donut a bewildered mecha. In Gideon's world, the term 'bullet time' is no mere poetic flourish. Squeeze an eye down the a gun's sights while sliding and time drawls to the extent that you can swat a fat, dangling rocket clean out of the air. Sam Gideon cannot jump. But by god he can fly.

Digital FoundryPC Vanquish is every bit as good as you would hope

Higher resolutions and an unlocked frame-rate massively improve Platinum's last-gen classic.

Of all the games in Platinum's back catalogue, there was perhaps no other title in need of a re-release more than Vanquish. Even now, Shinji Mikami's take on third-person shooting stands as one of the most nuanced shooters ever made but the basic hardware limits of PlayStation 3 and Xbox 360 prevented it from reaching its full potential. Seven years on from its original release, the new PC version of Vanquish frees the title from its technical shackles - and the result is magnificent.

Vanquish confirmed for PC

Vanquish confirmed for PC

And it's out this month.

After a series of teases, Sega has confirmed Vanquish is coming to PC.

Platinum's much-loved sci-fi shooter comes out on PC via Steam on 25th May.

The PC version features an unlocked framerate, which means if you have the hardware, you can crank the game up from 60fps to 144fps.

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"To vanquish without peril is to triumph without glory." Had 17th-century French playwright Pierre Corneille not suffered the misfortune of being born 400 or so years before Vanquish was released, I'm fairly sure he would have admired Shinji Mikami's excellent third-person shooter. Indeed, there's an echo of Corneille's words in the Mikami-directed remake of Resident Evil on GameCube: the more challenging difficulty setting, Mountain Climbing, points out that "beyond the hardships lies accomplishment". It's a maxim that has served one of the medium's best game designers well over his storied career, and particularly so here.

Iron Man vindicates SEGA's movie milking

Profits up, despite harsh conditions.

Despite "stagnant personal consumption", "generally weak demand" for video games and the devastating 11th March Japanese earthquake and tsunami, SEGA has managed a magnificent profit.

Western Vanquish and FM11 sales 

Western Vanquish and FM11 sales "slow"

Both fail to reach one million units sold.

Sales of Platinum Games' Vanquish, Sports Interactive's Football Manager 2011 and Nintendo platforms game Sonic Colours in Europe and North America were "slow", SEGA has said.

In its latest financial report the Japanese company said demand for videogames was "generally weak" in western markets.

Why? Because of "sluggish personal consumption". SEGA sold just under six million game units in Europe, 5.8 million in the US and 1.9 million in Japan and other regions.

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Artwork hints at new Mikami project

Creepy sketches show up on dev blog.

Looking for a clue as to what Shinji Mikami might be up to at Zenimax? Well, look no further than these spooky doodles that popped up on Tango Gameworks' blog.

SEGA encouraged by Vanquish sales

SEGA encouraged by Vanquish sales

But admits it faces a "challenge".

SEGA's "reasonably encouraged" by sales of PlatinumGames' superb third-person shooter Vanquish, but cautioned that it's too early to judge.

Shinji Mikami's Vanquish went in at 12 in the UK all-formats chart following its release last Friday.

According to a report from SEGA Bits, first day Japanese sales were 56,000.

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Platinum Games' Vanquish launched in Europe yesterday to a range of mostly positive reviews, including a glowing 9/10 score from Eurogamer. However, comments from a lukewarm Game Informer write-up stating that Vanquish could be completed in under four hours have raised alarm for many players, along with incredulity from Platinum Games' writer JP Kellams.




It's entirely in keeping with Platinum Games' devil-may-care attitude. For years, we've written off Japanese studios when it comes to first- and third-person shooters: always playing catch-up to their American counterparts, never quite delivering. But Shinji Mikami was never going to meekly push his team's debut shooter centre stage with a deferential bow and an apologetic glance, pleading: "Might this be good enough, Yankee-Doodle-sensei?" It's just not the Platinum way.

What is, you ask? Well. You kidnap Master Chief, that icon of contemporary Western shooters, that representative of all that is strong and successful about the white man's videogame and its gun-toting alpha-male hero. You strip him naked and throw him into the alleyway behind your Osaka studio, keeping only his clothes. Why just his clothes? Because you don't need the man. Master Chief himself is just a cipher. It's his armour that holds the iconographic value.

And once you have the armour, this suit that embodies the great American videogame? Well, then, you do what the Japanese do best. You mod the f*** out of it.

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FeaturePlatinumGames' Atsushi Inaba talks Vanquish

"We always prioritise gameplay over story."

Platinum doesn't do games by half. From Wii skewer-'em-up MadWorld to the handgun stilettos of Bayonetta, Hideki Kamiya and chums always aim to surprise. Vanquish, the studio's upcoming third-person shooter, is their latest attempt.

Inaba joins East vs. West debate

Says Japan's never heard of Call of Duty.

Atsushi Inaba, the producer on forthcoming Platinum Games shooter Vanquish, has given his take on the difference between Japanese and Western gamers.

Vanquish, R.U.S.E. demos on PS3 now

Store update welcomes Alien Breed, too.

The star attractions this week on the PlayStation Store are Vanquish and R.U.S.E. demos and Team17's Alien Breed: Impact. The latter is offered as a free trial or 12 for the full game.

Digital FoundryVanquish demo showdown

Platinum targets PS3 as lead platform.

Platinum Games is on a mission with its upcoming shooter, Vanquish. In the wake of the disappointing reception offered to the third-party PS3 conversion of its last title, Bayonetta, the developer has switched to the Sony platform as its lead console.



Vanquish, Shinji Mikami's latest blaster, is a textbook study in why videogame maths doesn't always add up. On paper, PlatinumGames' sci-fi epic combines the ring-world setting and gurning bombast of Halo with the cover system from Gears of War, the gruff-protagonist-who-likes-a-crafty-fag from Metal Gear Solid and the sterile plastic-fantastic armour stylings of the secretly brilliant Capcom money bomb PN.0.3.

Vanquish due out in October

Mikami shooter gets firm month.

SEGA has said that PlatinumGames' upcoming cover shooter Vanquish will be released for PS3 and Xbox 360 in October.


Shinji Mikami's cover shooter.

Shinji Mikami's cover shooter.


We were promised jet-slides.

SEGA hasn't done badly out of its four-game deal with Platinum Games, certainly not in terms of variety. We've had a score-chase playground for sadists in MadWorld; Infinite Space gave us a space-RPG for obsessive-compulsives; Bayonetta is an action heroine as gloriously over-the-top and under-dressed you could possibly hope for; and Vanquish, a third-person shooter set on a space station in the grip of a future Cold War, is nothing like any of them.

No multiplayer modes for Vanquish

Shinji Mikami explains the decision.

Platinum Games has confirmed that Vanquish, the new third-person shooter being overseen by Shinji Mikami, won't feature any multiplayer modes.