The Vanishing of Ethan Carter Redux, the remade version of the game released on PS4 in July, is now available on Steam as a free upgrade to the core game.
UPDATE 3PM BST: The rebuilt PC version, which incorporates Unreal Engine 4 and the changes made for PS4, is still "a few weeks away", The Astronauts' Adrian Chmielarz told me this afternoon. Remember that this is free to owners of the existing game on PC.
"The PC UE4 update is a few weeks away," Chmielarz said. "We need to make sure that PC gamers do get what is expected: proper support for different screen ratios, extended configuration options, etc."
ORIGINAL STORY 12:30PM BST: The rebuilt-not-ported PS4 version of The Vanishing of Ethan Carter will be released next week, Wednesday 15th July. It costs £13.94.
The Vanishing of Ethan Carter has shifted 60K copies in one month, developer The Astronauts has announced.
Not bad for a few hour game with no combat made by a small Polish team - even it is a team led by Bulletstorm director Adrian Chmielarz.
Other fun facts: Western Europe accounted for half of its sales, though it sold best in the Unites States. The game also contains 159,390,000 blades of grass.
Eerie early 20th century supernatural adventure The Vanishing of Ethan Carter is coming to PC on 25th September, developer The Astronauts has announced.
You can pre-order it now for £14.99 / $19.99 on Steam and GoG where the pre-order exclusive Special Edition comes with a digital soundtrack, "Making Of" documentary, a high-res poster, and a Red Creek Valley map.
The Vanishing of Ethan Carter is coming to PS4 at an unspecified point, but for now you can watch a new 13 minute slice of gameplay footage narrated by the game's creative director Adrian Chmielarz - who was previously the director of Bulletstorm.
Occult mystery game The Vanishing of Ethan Carter comes to consoles first on PlayStation 4.
Bulletstorm lead Adrian Chmielarz has released a gorgeous new trailer for his upcoming "weird fiction" game, The Vanishing of Ethan Carter.
This marks Chmielarz's maiden effort at his new studio, The Astronauts. It follows the spooky task of "occult detective" Paul Prospero as he searches for a missing child.
The Vanishing of Ethan Carter has been in development for nearly two years and hosts some rather stunning "photogrammetry technology," in which objects are photographed from several angles so they can be reconstructed in 3D.
Weird fiction horror game The Vanishing of Ethan Carter will be released roughly four months from now, creator Adrian Chmielarz has told me.
"We are going to have probably the worst possible release date, which is the middle of summer..." he groaned, speaking to me at Polish conference Digital Dragons. "It's hot and it's summer - do you really want to play a game about autumn?"
It's a PC game for the time being, but PlayStation 4 and Xbox One versions are definitely on the cards.
Upcoming vintage horror curio The Vanishing of Ethan Carter will use a revolutionary visual technique in which the artists take a boatload of photos then use the magic of technology to recreate digital 3D representations of said pics.
Polish developer The Astronauts has released three moving screenshots of weird fiction horror game The Vanishing of Ethan Carter.
Independent developer The Astronauts has released the first screenshots of PC horror game The Vanishing of Ethan Carter.
Yesterday Bulletstorm creative lead Adrian Chmielarz announced his new PC "weird fiction horror" game, The Vanishing of Ethan Carter, and today he has detailed the mysterious title in an exchange with Eurogamer.
Last Autumn the creative lead on Bulletstorm, Adrian Chmielarz, left Gears of War: Judgment developer People Can Fly to start a new studio with his colleagues Andrzej Poznanski and Michal Kosieradzki. The newly formed outfit, dubbed The Astronauts, has revealed its first title, a "weird fiction horror" affair called The Vanishing of Ethan Carter.
Inspired by macabre early 20th century pulp, The Vanishing of Ethan Carter casts you as a detective with the supernatural ability to visualise the scenes of crimes (sound familiar, Zack?). Tasked with saving a young kidnapped boy, you'll discover the horrifically mutilated body of one of the kidnappers leading to a larger mystery involving a "trail of corpses" and an "ancient evil," not to mention the missing boy.
"What we care about the most is that the players feel like they're really there. Immersion is our number one priority," said designer Adrian Chmielarz. "It's a game about exploration and discovery. We're not abandoning the gameplay - on the contrary: we're trying to strip it down to the bone and make sure it's always meaningful and truly makes the experience better."