And Action. Nathan Drake, a blur of khaki and stubble, leaps from what must be the fiftieth rooftop high above the bustling streets of Yemen in pursuit of the be-suited villain. It's his sixth take ('life', in olde game parlance) in the most impressive chase yet seen in a video game, one directed with the kind of technical flair that wins Oscars. As he spills through a market stall, agitating chickens into a cloud of feathered squawks, the camera quick-pans to exaggerate the sense of kinetic drama.
Into the road and a stunt-car driver accelerates ten feet forward out of the wings, braking on the director's signal in just the right spot to allow Drake to tumble over the bonnet. Crash through a door and extras dressed as military police bark orders in machinegun-volley Arabic before retreating to the Green room for a sit down and a cup of tea.
No such respite for Drake, who leaps to grasp a window ledge with his fingertips then up and a dash to where a coat hanger turns a washing line into a 30-foot zip wire. Whoosh. And Cut.