Ultimate Ghosts 'n Goblins

Ultimate Ghosts N' Goblins

Ultimate Ghosts N' Goblins

A very, very hard day's knight.

You know that bit in Superman Returns when Clark Kent finds out that, in his absence, that filthy hussy Lois Lane has been shacked up with Cyclops from the X-Men? And in his pent-up frustration he inadvertently squeezes the picture frame so hard that he shatters the glass? I did that to my PSP while playing this, the long awaited fourth game in the Ghosts N' Goblins (or more accurately, the G&G) series. True story.

Well, OK. I didn't actually shatter the glass. I'm far too feeble, and thrifty, to smash a console as an expression of impotent rage. But, if I were blessed with the powers of Krypton's only son, my PSP would surely be lying in ruined shards at my feet right now.

Because, yes, Ghosts N' Goblins is back and it's as teeth-gnashingly brutal as ever.

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Ultimate Ghosts 'n Goblins

Pre-E3: Retro evolved.

The scariest thing about Ghosts 'n Goblins isn't spooky graveyards, or things rising from the ground arms outstretched. Nor is it the fact that the game's renowned for being one of the most challenging platformers of all time. It's the fact that it's now over TWENTY years since we first played it. Crumbs, blimey and indeed 'zoiks' that makes us feel old.

Extreme Ghouls 'n Ghosts PSP

It's 2D but in 3D but in 2D.

Just yesterday, we demanded exclusive PSP titles to save us agonising over whether to buy the same game twice to play it at home as well as on the go. Hurrah, then, because Goku Makaimura - aka Extreme Ghouls 'n Ghosts - is just such a thing.