Type:Rider

Type:Rider review

Type:Rider review

Font of all knowledge.

It always smacks of laziness to introduce a game by declaring it a meeting between two well-known titles, but when the result is "Limbo meets Trials" and its aim is to educate the player in the history of typography, it's hard not to bask in the sheer left-field genius of the combination.

So, Type:Rider borrows the stylish silhouette aesthetic of Limbo but pairs it with the physics-battling traversal challenges of Trials. Rather than a motorbike, you're controlling a colon, turned on its side, and instead of barrels and ramps you're carefully navigating the curls and serifs of real-world typefaces on an interactive journey that begins with cave paintings and hieroglyphics and takes you all the way to the dawn of the digital age, via the Gutenberg press, Letraset and movable type.

Type:Rider was created on behalf of French cultural TV channel Arte and is accompanied by a touring exhibition, so you'd be forgiven for expecting something rather dry and academic, with gameplay tacked on as a last-minute sweetener. Yet one of Type:Rider's greatest surprises is that it's a fundamentally great game, regardless of its educational intent.

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