Fans of waiting need wait no longer. With Travian, you will find a game in which MMO staples like fighting, levelling and resource-management sit alongside hanging around, lingering, and generally killing time.
There's more to this free-to-play, browser-based MMO than waiting, of course: it's balanced, cleverly designed, and ripe for strategising. It's just that the game's early stages elevate the art of waiting to such a central position, it can't help but define a large part of the experience. Travian is a game in which waiting takes on heroic, blusterous proportions, a game about the unappreciated grandeur of sand trickling through the waist of an hourglass.
It's a game about building up, certainly, but also a game about counting down, clock-watching for one project to finish, while you plan where to invest your time next. Even though Travian is free, no game has ever made it so deliriously clear that time is money. The result is a civilisation game that not only steals from, but somehow manages to slyly critique, history: most of it, suggests Travian, is just people larking about while the paint dries.