An esoteric point-and-click adventure in which you navigate dreams rendered in Polaroid snapshots, Trauma borrows the ambiance of sombre European cinema. It combines lingering night photography of Cologne, Germany with CGI motion graphics to haunting effect. Its lead character is voiced by a Björk-ish woman who wouldn't sound out of place in an Ingmar Bergman film, while a soundtrack of ambient pianos that lose their train of thought mid-melody adds to the trancelike atmosphere.
For those who believe indie game visuals are limited to pixel-art homage or neon space vectors, Trauma offers a striking alternate vision: one that, through its use of photography, is rooted in reality, even as it attempts to uproot that sense of reality through composition and context.
But plunge through the swirling, opaque glass of Trauma's aesthetic and there's a focused, somewhat orthodox core beneath. It's not clear whom you play as in this game, but your task is to save a girl from her recurring, trauma-inflicted dreams.