Saliva isn't a particularly common ingredient in videogaming, yet it proved to be a damn-near essential component for some of Track & Field's most successful participants.
Faced with a coin-op control system that invited gamers to repeatedly beat two buttons in order to replicate the exertion of running a 100-metre race, a few resourceful types would use the liquid content of their mouths to lubricate said controls - then slid their hand across them in a manner that boys ordinarily weren't supposed to discover until their early teens. Who says video games lack educational content?
Track & Field was, then, the archetypal coin-op button grinder. An arcade-slanted athletics simulation which aimed to recreate the strenuous participation in six distinct events, using just three buttons. The Olympic-standard disciplines it demanded were the classic mix of brute speed and delicate timing; the former achieved by alternately hitting those aforementioned (hopefully clean) sprint buttons at alarming speeds. Timing, however - particularly with the brutally hard hammer throw - utilised the third button. This needed pressing for the correct duration of time and at the precisely required moment, or it was game over.