Funny to think a brand new Torment game is nearly here. Four and a half years ago it was a dream, an exciting idea, but on 28th February, Torment: Tides of Numenera lands.
It's Torment: Tides of Numenera running on console! Moreover, it's new areas of the game we haven't seen before. And look at the user interface: someone's had a makeover haven't they?
What are you doing for the next, say, half-an-hour? Nothing? Oh that's good because I've got a video for you to settle into.
Torment: Tides of Numenera has arrived... sort of. Three years after the record-breaking Kickstarter campaign, the thematic successor to Planescape: Torment is playable via Steam Early Access, which means it isn't quite finished but there are around 10 hours of a much larger game to enjoy.
To mark the occasion I phoned creative lead Colin McComb, who had kindly recorded some game footage for me, and we waffled over the top. Mute us if you like, and focus on the game's painterly locations and evocative writing, but you'll miss some interesting tidbits if you do - promise!