28th February 2017
14th December 2016
27th January 2016
18th September 2014
"To fully realise their creative ambitions."
Plus: Voluminous Codex! Higher character tiers! More!
Won't be the Last.
UPDATE: Releases 11th April.
A written and two-hour podcast accompaniment.
Top-down time-limited savings.
UPDATE: InXile releases a statement.
"We should have communicated the cuts earlier."
Voyage a billion years into the future.
Simultaneous launch early next year.
UPDATE: Dying Light company Techland is publishing it.
Exploring inXile's old-school RPG in Early Access.
What could possibly go wrong?
While chatting with creative lead Colin McComb.
"We have full intentions on releasing the beta this year."
A rare glimpse of the not-so-far-away RPG.
Black Isle's Fallout 3 codename not dead and buried.
Unlike any other.
Dice another day.
The From Software effect, generations before Bloodborne.
The Kickstarter campaign is almost there.
The quiet Kickstarter champion that's still on course for this year.
What could it be?
Read it and weep.
Roughly a year longer than originally planned.
"Ultimately, there are no losers here."
It's gone down to a vote.
UPDATE: Makes $4.19 million. Male player character revealed.
Will take "a few months" longer because of all the cash it's raised.
UPDATE: Another video, and Torment on track to set a record and beat Project Eternity.
Plus, a sackful of extra detail from the team's Ask Me Anything on Reddit.
UPDATE: Already reaches its goal in six hours
But it's a bit late now for inXile's Torment game.
Out with D&D and in with brand new Numenera tabletop rules.