Tomb Raider II Features

The Eurogamer Podcast #18 - A Tomb Raider Special

"We had the stupidest looking car park in the whole of Derby."

Oh man. Wes has gone and written an amazing article about the history of Tomb Raider. And it turns out that the history of Tomb Raider reads a bit like a classic Tomb Raider narrative. Thematically, anyway: turns out that riches don't always make you happy, and treasure often comes with a human cost.

In July 2010, Lara Croft Way opened in Derby. The name for part of a new ring road was chosen from a shortlist by public vote, with a whopping 89 per cent opting for the character devised by local studio Core Design. As the likes of the BBC reported at the grand opening, a councillor said Derby was "proud of its place in a vibrant creative industry" and that Lara Croft Way was "a fantastic way to celebrate that".

Tomb Raider is back on track. Following 2003's berated and broken Angel of Darkness, which saw Eidos relieve Core Design of its duties and ship Ms. Croft over to Crystal Dynamics, the series has made a solid return to form. Tomb Raider Legend was a promising if cautious reinvention, while Anniversary was a glorious update of the original game. This week sees the release of Underworld, the ninth game in the series.