Microsoft's latest Xbox One backward-compatibility efforts have been revealed, and they offer a bit of a treat for stealth fans, with two Splinter Cell titles - Blacklist and Double Agent - playable on Xbox One from today.
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Ultimate compilations for the Far Cry and Splinter Cell series have been listed on GAME's online shop. The former appears on Xbox 360, PS3 and PC, while the latter appears to be a PC exclusive.
Ubisoft has donated Splinter Cell: Double Agent and Tom Clancy's Ghost Recon Advanced Warfighter to the Xbox Live Games on Demand service.
Splinter Cell's Double Agents will find a double helping of multiplayer mappery waiting for them on Xbox Live Marketplace when they next log in - and handily enough it's free.
Once again Eurogamer bravely ventures into the no-man's-land of cross-platform games development with the latest in our ongoing PlayStation 3 vs Xbox 360 features.
The objectives here are very straightforward. Due to the way that code is distributed by the publishers, Eurogamer tends to review the Xbox 360 games first, so the main aim is to play 'catch-up' and provide additional platform-specific commentary where appropriate. We're interested in any gameplay differences, along with peripheral or feature support exclusive to a particular console. But additionally, we're also keen on charting the progress of cross-format development more generally, so we also provide technical observations and comparison shots that highlight the similarities and differences between the various versions.
As always we do our best to ensure that the screenshots we take are of the utmost quality. Thanks to the arrival of a plush, new, slightly quieter Xbox 360 Elite (reviewed previously) and its all-important direct digital output, we're able to provide all screenshots on both formats via lossless 24-bit HDMI, hooked up to a HD capture unit, captured at both 720p and 1080p where appropriate.
Not every game looks amazingly realistic. Not every game has fancy menus. Not every game has the official licence, name or tits. Not every game has Mark Hamill doing voice acting. Alright, every game does have Mark Hamill doing voice acting, but not every game has Mark Hamill doing voice acting on a Tuesday. What we can rely on though - what holds the world to order - is the understanding that if someone shoots Mark Hamill, or indeed anyone, to death, they will fall down on cue.
So it'd be pretty rubbish if you heard gunshots after somebody had fallen over, and indeed it is pretty rubbish when this happens in Splinter Cell: Double Agent on the PlayStation 3. It happens on level one, when your little agency cohort gets a bit ahead of himself and finds himself captured by Islamic extremists. It's a pitiful sight (and, eventually, sound), and it's symptomatic of a port that's at best loveless and sometimes rather hateful - something made all the more annoying given how brilliant Double Agent was on the Xbox 360.
Splinter Cell has always built tension effectively, but Double Agent took things further, putting you in the hands of opposing masters; your ultimate goal was to infiltrate and undermine a terrorist organisation, but to do that you'd have to appease them while you kept your NSA bosses happy, by snipping wires and drawing on terrorist faces while they slept. All sorts of things affected the trust your superiors had for you, and some decisions were genuinely troubling: told to kill a helicopter pilot, would you pull the trigger in his face, knowing that he's dead anyway, or risk pissing off your terrorist boss by refusing? With multiple objectives competing for your time and competing with one another, staying undercover was just as important as finding cover had ever been.
Ubisoft's ranks of PlayStation 3 launch titles were reduced yesterday as Splinter Cell: Double Agent slipped a week, Rainbow Six: Vegas and Ghost Recon Advanced Warfighter 2 both disappeared into the distance and The Elder Scrolls IV: Oblivion ran away for a month.
Blazing Angels and Enchanted Arms will both still be available in three days' time, at PS3's 23rd March launch, but Double Agent will only arrive on the 30th, while Oblivion is now down for 27th April. Ubisoft declined to comment on why the latter - released in the US this week - had slipped.
Meanwhile, the French publisher's latest schedule lists Rainbow Six: Vegas as "spring" (not the PS3's favourite word) while GRAW 2 is down for "June", whenever that is.
360 owners will be able to download the female spy skins for Splinter Cell: Double Agent from Xbox Live, dispersing rumours that the content was exclusive to the PS3 version.
Following yesterday's revelation that PlayStation 3 will launch in Europe on 23rd March, Ubisoft has emerged as one of the console's biggest third-party supporters, and among its first run of titles will be Tom Clancy's Splinter Cell: Double Agent. Released on Xbox 360 late last year, the game's already critically acclaimed, but with the PS3 release a more tangible concept in the eyes of gamers, we caught up with producer Mathieu Hector to find out what's changed in the latest version and why Sam Fisher's followers should be keeping an eye out for it.
Ubisoft's PlayStation 3 version of Splinter Cell: Double Agent will feature a pair of new maps based on new environments, a new set of co-operative challenges and a new spy character.
It's all part of Ubisoft Annecy's push to try and get people talking about the PS3 Double Agent, which - even as a day-one title - will be arriving five months later than its Xbox 360 counterpart.
"Because the solo campaign already forms a whole, we thought it was more relevant to focus on the multiplayer additional content," producer Mathieu Hector explained when we spoke to him.
Ubisoft has confirmed that a PS3 version of Splinter Cell: Double Agent will be ready in time for the European launch of the console in March 2007.
What's more, the PS3 version of Double Agent will add "support for the Sixaxis wireless controller in single-player and multiplayer modes," which could mean tilt-sensing.
Not only that, but the PS3 release will include extra multiplayer maps and skins, giving those of you who splash out on the next-gen system a feeling of warm fuzziness inside.
Sam Fisher's pretty cool with his flashy moves and his guns. He's also got a deep, sexy voice. However, nobody's perfect, which is why Ubisoft has released an auto-update to patch over the bad bits.
Split into two areas, the 360 patch addresses connection issues and lag-related quirks in the multiplayer aspect of the game. Mainly an overall stability fix to reduce disconnections, sound has also been tweaked, removing its lag-inducing and frame-per-second hampering effects. Scores should also now report properly.
For full patch notes and the chance to "join the spyring," head over to the Double Agent website.
Having already done a multiplayer demo for both Xbox 360 and PC and a single-player demo for the latter, Ubisoft has completed the set by uploading a single-player demo for Splinter Cell: Double Agent to Xbox Live Marketplace.
Ubisoft has released a pair of playable demos for the PC version of Splinter Cell: Double Agent, which is released in Europe today.
PC owners wondering why their version of Splinter Cell: Double Agent isn't out this Friday can breathe a bit easier: the game's gone gold, and should be on shelves on 10th November.
After the 'difficult' third album, the cathartic change of direction?
As much as the Splinter Cell series has been a model of consistency since it burst onto the stealth-action scene in 2002, you can only play the same tunes for so long before familiarity breeds contempt.
The third Splinter Cell outing, Chaos Theory, suffered from Oasis' 'Be Here Now' syndrome - high on hype and expectations (and various other things), but light on ideas that hadn't already been used before. Sure, Ubi made Chaos Theory a little more accessible than before and threw in a few more moves, but the team was evidently running out of ideas. Time for a change.
With Splinter Cell: Double Agent due to debut on Xbox 360 this Friday, Ubisoft has whacked a multiplayer demo up on Xbox Live Marketplace.
Lazy old Ubisoft has decided to make up for only having seven titles available at the Wii launch by punting out a version of Splinter Cell: Double Agent for Nintendo's new console as well.
Splinter Cell: Double Agent and Dark Messiah of Might & Magic will headline Ubisoft's line-up at the Leipzig Games Convention later this month.
Tom Clancy's Splinter Cell: Double Agent will be released in the States on October 19th, according to Ubisoft.
With Kojima spending years fastidiously working away on each instalment of his beloved Metal Gear Solid series, stealth fans owe something of a debt of gratitude to Ubisoft for turning around the consistently impressive adventures of Sam Fisher with far greater frequency.
Splinter Cell might be best known for the stealthy acrobatics found in a trio of excellent single-player campaigns, but while the Sam Fishers of the world have been busy snapping necks, concealing bodies and throwing terrorists off lighthouses, Ubisoft has been busily experimenting with and refining one of the most innovative multiplayer components of any game to emerge in recent years.
While doing its financial thing this week, Ubisoft's said that Splinter Cell: Double Agent has been put back from March to September of this year.
There's not long to go now until Sam Fisher's latest adventure sneaks out of the shadows, and judging by what we saw of Splinter Cell Double Agent recently it's shaping up really rather well.
You can expect a full preview of the Xbox 360 version to appear on Eurogamer this afternoon, but in the meantime here's a rundown of what current-gen console owners have to look forward to...
First up, let's look at the PS2 and Xbox versions of the game. They're based around the same basic concept as the X360 version - Sam is now a Double Agent, do you see, and must infiltrate a terrorist group known as John Brown's Army. All the games are much more plot-driven than previous instalments and place a bigger emphasis on Sam's character and personal history, but each game "delivers the story in different ways," according to Ubisoft.
Sam Fisher's daughter is dead, and understandably he's not too happy about it. But what's a special agent to do when faced with personal tragedy other than throw himself into his work, entirely abandoning his former life in the process?
Raymond Benson, the author of the two Splinter Cell novels [there are two Splinter Cell novels? - Ed], reckons the storyline for the upcoming Splinter Cell film won't have much in common with his work or the games.
Poor old Sam Fisher. Anyone would think the Splinter Cell developers don't like him much, judging by the amount of danger they've put him in over the last few years. And now things are about to get a whole lot tougher, since the latest instalment in the series, Splinter Cell Double Agent, is all about pushing Sam to his limits.
Sam Fisher's next outing will be called Tom Clancy's Splinter Cell: Double Agent, Ubisoft's revealed, with more details due to be unveiled soon.
Ubisoft has released new details of Splinter Cell 4, currently in development for PC, PS2, GameCube, Xbox and Xbox 360.
According to PSW magazine, the game kicks off in 2008 - one year after the events of the previous game, Chaos Theory. Turns out Sam Fisher has left the Third Echelon and gone over to the dark side, and has shaved his head so you can tell. Now he's in the slammer, starting a 20-year prison sentence - but for what?
It seems that Fisher's committed a felony of some kind, and that his actions may be connected to the death of his 23 year-old daughter, Sarah. But no one's quite sure how, even his ex-boss, Lambert, who still visits him in prison from time to time. Nor does anyone know how Fisher got that strange new tattoo on his back, or why he's undergone such a dramatic personality transformation.
Looks like Sam Fisher's next outing might be a painful one. And we're not just talking about the necks that he'll be snapping or the poor crims whose conspiracies he'll be undermining - by the looks of Ubisoft's cryptic promotional efforts, Sam himself's facing up to a bit of inner turmoil.