Game designers love the war on terror, but judging by its output Ubisoft positively salivates at the thought of it. Under the ever-malleable Tom Clancy umbrella, we've waged open-air war in various Ghost Recon titles, engaged in close quarters hostage rescue in Rainbow Six, and snuck around the darkest corners snapping necks in Splinter Cell. Now it's time to rule the skies in the latest addition to the Tom Clancy family, HAWX.
HAWX, the latest game to join the genre-spanning Tom Clancy series, is pitched as an accessible air combat title with a few twists. With a heavy emphasis on intense dogfighting and gravity-defying manoeuvres, and an intriguing story crossover with previous and forthcoming Tom Clancy titles, Ubisoft Bucharest's latest addition to the ever-expanding range has a bit of promise, so when we were invited over to Ubisoft's Paris HQ to talk to lead designer Thomas Simon and check out the latest build, we flew at the chance. Well, made our way through the Chunnel.