Tom Clancy's EndWar Reviews

Tom Clancy's EndWar

Tom Clancy's EndWar

Better not have soldier headset.

The end of oil may be bad news for motorists, but it's been solid fuel for game developers, who seem to agree that the result will be superpowers jabbing nuclear fingers at one another. THQ's Frontlines toyed with the idea earlier this year, and now it's Ubisoft's turn to speculate on what might happen if Russia, Europe and the USA find themselves squabbling over diminishing natural resources.

If that's well within the Clancy comfort zone, however, EndWar itself is not. It's a console real-time strategy game, attempting to get around the issues that have dogged the genre outside of its PC home for years.

Developer Ubisoft Shanghai goes about this in two ways. The first is an intuitive two-pronged control system, ideally suited to the demands of the armchair strategist, designed to overcome the relative limitations of the control pad. Players command their forces with a superbly implemented voice-recognition system, in conjunction with a refined context-sensitive set of pad controls, and both elements are precise and fast. The lack of mouse control is no longer something to curse in the heat of battle.

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