Tokobot Plus: Mysteries of the Karakuri

Tokobot Plus: Mysteries of the Karakuri

You'll have to forgive the lack of a clever introduction to this review. The original plans involved some witty observations about the disappointing lack of robot servants in my home (possibly including a domestic insight into the state of my laundry basket), a dig at the utter uselessness of Honda's stair-climbing Asimo, and a brief sighing look back at the golden age of robots we were promised by science fiction authors decades ago. The whole affair would have been capped off with a clever tongue in cheek mention of the fact that we're also still waiting for flying cars. It would have been, in other words, a satisfying if not entirely unpredictable opening paragraph which would have put you into a fine mood to read a quick review of a game with friendly robots in it.

Unfortunately, these plans were ruined - nay, cast down - by the discovery that mere months ago, Ellie had already slagged off Asimo and the lack of useful robot servants in the introduction to her review of Tokobot on the PSP. Granted, we could probably have tweaked the paragraph, added in the brief flying car reference, and run it again; it's unlikely anyone would notice. But then again, sometimes honesty is the best policy. We're all out of clever robot paragraphs. As it happens, Tecmo is all out of clever robot games, too, but they've decided that tweaking the last one, adding in a few bits and just running it again isn't such a bad idea after all.

Mad About The Bot

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