Thronebreaker: The Witcher Tales

Thronebreaker proves card games can tell a story every bit as punchy and provocative as the blockbusters it takes inspiration from.

UPDATE 8th December 2018: Following the publication of this article, Sean Halliday was revealed to have ties to a website called Exclusively Games, owned by someone with links to GamerGate. Halliday told Eurogamer he had been offered a job by Exclusively Games and had been flagged as a moderator while considering the position. But, he told Eurogamer today, he has since declined the offer of a job.

Thronebreaker: The Witcher Tales review - a card game with the heart of a blockbuster

I had concerns about Thronebreaker: The Witcher Tales. What worried me most was the story. It's the most important thing; the premise the game is sold on, and a chance to return to the world of The Witcher. How could Thronebreaker possibly follow on from the outstanding The Witcher 3: Wild Hunt? When I first played, I wasn't sure it could. The queen whose royal sabatons I was filling left me cold. I couldn't relate to her stuffy world of advisors and generals, and I didn't like them. Her mission to reclaim gold stolen by bandits? Hardly mutant monster-hunter Geralt pursuing the near-mythical Wild Hunt, is it? But Thronebreaker gets better. It gets so much better.

Thronebreaker: The Witcher Tales

Developer: CD Projekt Red

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Card games haven't done story on this level before. With Thronebreaker: The Witcher Tales, we're not talking about a bolted-on campaign, we're talking about a whole separate game - a 30-dollar, 30-hour Witcher story with more lines of dialogue than The Witcher 3: Wild Hunt expansion Hearts of Stone. Thronebreaker has 77 side quests, 20 possible end-states and is directed by Mateusz Tomaszkiewicz, lead quest designer on Witcher 3 (and also brother of Witcher 3 game director Konrad Tomaszkiewicz).

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