Ron Gilbert's wilfully retro point-and-clicker Thimbleweed Park might be excellent, but it's not - thanks to its precisely structured narrative - an experience that felt like it would benefit from additional story DLC. Which is probably how we've ended up with Ransome *Unbeeped*.
13th September 2017
31st March 2017
4th March 2016
Monkey Island and Maniac Mansion co-creator Ron Gilbert's retro point-and-click detective comedy Thimbleweed Park is coming to Switch, IOS and Android in the next few weeks.
First off is its iOS premiere on 19th September.
Then comes the Switch version on 21st September. This will feature optional touchscreen controls in addition to the standard button scheme.
UPDATE 09/08/2017 9.54pm: Thimbleweed Park should arrive on Switch in September, probably.
Retro-themed adventure game Thimbleweed Park has gained a couple of big additions - dialogue between player characters and an in-game hint system.
Thimbleweed Park is a little bit afraid you won't love it.
In its worst moments, this point-and-click adventure from industry legends Ron Gilbert and Gary Winnick, without putting too fine a point on it, can be insufferable. It doesn't so much wink at its audience as it does demand we fall into position, singing paeans to its cleverness. Even worse are the shots that Thimbleweed Park takes at old-school adventure games. Yes, everyone knows that the King's Quest series was obtuse, murderous, and frankly unplayable at times, but to have a character in your game gush about howlucky they are to be a protagonist in the hands of a certain other studio?
1990s TV drama Twin Peaks left a lasting impression on pop culture, with its iconic setting, idiosyncratic weirdness and pervading air of supernatural menace. It's been hugely influential not only in film and tv, but in videogames as well.
Thimbleweed Park, the new adventure game from Monkey Island and Maniac Mansion's Ron Gilbert, will launch on 30th March.
You know when you're playing a point & click adventure game, right? There you are, blitzing through puzzles one after another, until suddenly something stumps you. It can be a little frustrating, can't it? Embarrassing, at times. Yeah, well, imagine experiencing that while Ron Gilbert, the forefather of the point & click genre, watches your screen over Skype. That's pressure I never needed in my life.
Thimbleweed Park's pitch is simple: Monkey Island and Maniac Mansion creator Ron Gilbert and Gary Winnick are making an oldschool point-and-click adventure that looks, sounds and plays like a Lucasarts title from the late 80s. You look at Thimbleweed Park once, think "yeah, I get what they're going for", and move on. But having played nearly a half hour of it at PAX East, it becomes apparent that by staying true to its quarter century old roots, Gilbert, Winnick, and co. have created something that feels genuinely fresh in today's landscape.
Thimbleweed Park, the old-school point and click adventure game from the creators of Maniac Mansion, continues to look promising.
Ron Gilbert, who's working on the game alongside fellow LucasArts alum Gary Winnick, released a new trailer, below, which does a decent job of setting the scene. Special Agent Ray, one of five playable characters, narrates.
A quick refresh, via the official blurb:
Monkey Island and The Cave creator Ron Gilbert has detailed the potential problems and possibilities of developing a game on an indie budget.
Thimbleweed Park - the ode to late 80s point-and-click adventure games by Maniac Mansion and Monkey Island creators Ron Gilbert and Gary Winnick - ended its Kickstarter campaign at $626,250.
Thimbleweed Park - the recently announced throwback to late 80s point-and-click adventure games from Maniac Mansion and Monkey Island creators Ron Gilbert and Gary Winnick - has surpassed its $375K Kickstarter goal in only six days.
Ex-LucasArts legends Ron Gilbert and Gary Winnick have launched a Kickstarter for what they're calling "the true spiritual successor to Maniac Mansion and Monkey Island."
"Thimbleweed Park is a new game that cuts to the core of what made classic point & click adventure games so special, and done by the actual people who spawned the genre," the Kickstarter proclaimed. "It's deep, it's challenging, it's funny, it's everything you loved about adventure games."
It's easy to draw a connection between Thimbleweed Park and Double Fine's trendsetting Kickstarter-based point & click adventure Broken Age, but this is different in that it's actually trying to pretend that all of the advancements in technology and game design over the last 25 years never happened.