Terraria spin-off Otherworld has been cancelled three years after it was announced.
Terraria: Otherworld was announced in February 2015 as a spin-off from the hugely popular Terraria series. It was intended to task players with purifying the world of the Corruption by finding and activating purifying towers that push back the spread. The idea was that it would include more strategy and RPG elements, such as a new tower defense mechanic, as well as a skill tree.
A year ago, Terraria owner Re-Logic rebooted Otherworld after dumping Dutch developer Engine Software in favour of Pipeworks, a studio that did Terraria re-write work on console and mobile. This after what sounded like a troubled development.
2D sandbox game Terraria has crossed the 20m sales threshold, developer Re-Logic has announced.
2D sandbox title Terraria finally has a Wii U launch date. It'll arrive in Europe next month on 24th June, and in North America on 28th June.
Terraria first released in May 2011 for PC, where it built up a solid fanbase as it added features and grew in scope.
It then continued to evolve as it was released for consoles and mobiles: for PlayStation 3, PS4, Vita, Xbox 360, Xbox One, 3DS, iOS, Android and Windows Phone. Even Linux.
Re-Logic's 2D sandbox hit Terraria is heading to 3DS and Wii U in Q1 2016, publisher 505 Games has announced.
Microsoft has confirmed the titles that will make up April's bumper helping of free games on Xbox 360 and Xbox One - if you're an Xbox Live Gold subscriber.
Two titles will be free for Xbox One owners from 1st-31st April: charming Ubisoft platformer Child of Light and shiny ball simulator Pool Nation FX.
Meanwhile, Xbox 360 owners will get shooter prequel Gears of War: Judgment and indie sandbox Terraria between 1st-15th April.
Crafty exploration game Terraria is coming to PS4 on 12th November in a new "ultimate version" that's almost three times the size of the PS3 edition.
2D sandbox game Terraria is making the leap to next-gen consoles later this year with "some brand new functionality".
A vast update for the console version of Terraria will be available to download this Thursday, 17th April, developer Re-Logic has >confirmed.
Version 1.2 of the game will bring the PlayStation 3, PS Vita and Xbox 360 editions up to date with the PC build, which got the various improvements last October.
The title update includes over 1000 new items, plus fresh enemies, bosses, friendly NPCs and pets, Re-Logic detailed in a post on the game's official forum.
UPDATE: Side-scrolling sandbox Terraria is available today on PlayStation Vita, publisher 505 Games has announced.
2D sandbox phenomenon Terraria will be getting a sequel, developer Andrew "Redigit" Spinks has revealed.
Spinks spilled the beans about this upcoming project in an interview with Rock, Paper, Shotgun. "I'm super excited about starting Terraria 2," he told RPS. "It's a ways out, but it's gonna have a lot in common with the original. It's gonna be quite different as well. I really want to expand on the whole Terraria universe."
As fond of Terraria as Spinks is, he finds its systems too limiting and wants to widen the playing field far more than would be possible in a mere update. For example, he wants to add infinite worlds. "There's a lot of stuff I'm locked into with Terraria. The way loot works, the way character progression works," he said. "In Terraria 2, I really want to have infinite worlds so you're not just stuck to one world. You can travel anywhere. I want more biome diversity in that, too.
Side-scrolling 2D sandbox adventure Terraria is heading to mobile platforms this summer, publisher 505 Games has announced.
Indie sandbox success Terraria is finally available to download from the EU PlayStation Store today, following its March release in the US, and it's release on Xbox Live Arcade.
Minecraft-esque survival RPG Terraria will finally launch for PlayStation 3 in Europe on 15th May, publisher 505 Games has announced.
The PlayStation Store download will be priced Ł11.99/€14.99.
Originally created for PC, console versions of Terraria were recently released on Xbox 360 worldwide and PS3 in North America. The European PS3 version did not arrive on schedule, however, and no reason was given its delay.
Highly-praised indie adventure Terraria will be released on PlayStation Vita this summer, publisher 505 Games has announced.
The 2D sandbox title scored a fab 9/10 in Eurogamer's XBLA Terraria review yesterday.
Terraria launched this week for Xbox 360 worldwide and for PlayStation 3 in North America. A European PS3 launch is due "quite soon", Sony said in yesterday's PlayStation Store update.
Terraria completes its leap from PC to consoles today with the launch of the long-awaited PlayStation Network and Xbox Live Arcade version of the game. A simple 2D game of digging and building, it starts off bewildering and even by the time you're thoroughly in love with it you find it remains surprising, giving you that same sense of discovery and ownership dozens of hours later.
I like to think of the Albino Antlion Memorial Highway as a grand public work in the Victorian, or perhaps even Roman, tradition. For miles and miles it chisels a clean, unbroken line across the sky, taking me from the dwindling forests of my base camp to the ragged sands of the frontier. The highway's made of dirt and of stone, with occasional glinting chunks of glass thrown in for good measure, and, like most modern highways, it was put in place because there was something nearby that its architects wished to avoid.
In this case - you guessed it - that was the barking, spitting, uber-aggressive albino antlions that lurk just beneath it. It's a shame, really, that such a vast project terminates, for the time being, a little short of its genuine destination, with a weird stump of rock and a gravestone marking the spot where I was agitated into squishy pieces by a wandering swarm of vultures.
The mad thing about Terraria - which has finally made the leap from PCs to Xbox Live Arcade and the PlayStation Store with this lovely new port - isn't that it encourages you to construct a highway across a good chunk of one of its procedurally-generated worlds. It's that it gives you the tools and the context to allow you to essentially invent highways, organically and from scratch. You'll build them because you need them, and only afterwards will you reflect, "Oh, I guess that was a highway."
Update: 505 Games has confirmed to Eurogamer that you'll be able to play Terraria's four-player split-screen online, thus making it possible to have an eight-player game going across two TVs.
Remember Terraria, the really popular 2011 indie game that's a bit like a 2D version of Minecraft but not really that similar? It's coming to PlayStation Network and Xbox Live Arcade early next year.
Eccentric PC indie side-scroller Terraria gets a full retail release on 16th March, publisher Merge Games has announced.
I think that Terraria has a bottom.
I'm not sure, because I've never reached it. I think I've got close, when the dirt has given way to ash before giving away to a vastness of nothing, but by that point I was being harried by fire imps and vertigo, and death was my next experience, not discovery.
There's another reason I'm sure. It's because Terraria is so full of stuff and things and all sorts that there's not really a reason to dig down that far. It's about your lateral movement rather than your vertical. It's about leaving whatever hovel you've created and heading out into the great beyond - because you know whatever you find, it's going to be interesting.