The PC and Mac versions of indie adventure Tengami have been delayed until 15th January 2015.
20th February 2014
17th February 2014
This brief yet languid puzzle adventure, which brings a pop-up book of traditional Japanese illustration to life, is an obvious labour of love. It was made over three years by Nyamyam, a tiny team formed in late 2010 by a couple of ex-Rare staffers, Jennifer Schneidereit and Phil Tossell. Creative refugees from the corporate game factory, theirs is the sort of story that generates automatic goodwill. This goodwill is only reinforced by your first sight of the game's luminous, delicate visuals, and the obvious tactile pleasure of manipulating its papercraft world on the touchscreen: sliding tabs to move things, or flipping the pages of the book over to create a new scene or viewpoint.
Sadly, all that love and labour has resulted in little more than a nice idea and some gorgeous artwork in search of a game. A pop-up book begs to tell a story, but Tengami is a mechanical MacGuffin hunt with no characters, no narrative, no substance or resonance beyond a couple of wistful haikus about seasons passing. And a puzzle adventure needs puzzles, of which Tengami has few, and all but a couple are of feeble design. It's over in 90 minutes - and it would have been a lot less if your character, a man on a quest to restore blossom to a dying tree, didn't walk so slowly.
Brevity is no sin, of course. One of the great things about the mobile app markets is that they've created an environment where games can be small, intimate artworks that you can buy for loose change and spend a pleasurable hour or two turning over in your hands. Fireproof's Room games and Simogo's fabulously chilling Year Walk are great examples - and obvious bedfellows for Tengami, with their use of riddle-solving and gesture controls to open new spaces. But the comparison isn't flattering.
Tengami, the point and touch adventure puzzle game from UK developer Nyamyam, launches on the App Store this Thursday, 20th February.
It launches as a universal app on iPhone 4 and newer, iPad 2 and newer and iPod 5th generation for £2.99. iOS7 is required.
Tengami sees players touch to flip, fold, slide and pull parts of the world to solve puzzles and discover secrets. It's set in a dark fairy tale Japan.
Independent UK developer Nyamyam has released a new video for its eye-catching pop-up book video game Tengami that shows how it plays on a touch screen.
2D point-and-click origami-based adventure Tengami will release later this year, UK indie developer Nyamyam has announced.
UK-based indie developer Nyamyam has announced that it's bringing its upcoming iOS 2D point-and-click origami-based adventure Tengami to Wii U.
"Last year we asked on Twitter whether you would like to see Tengami on the Wii U. The response was so overwhelmingly positive that we began the process of bringing Tengami on the Wii U to life," said Nyamyam in an interview with Nintendo Life.
Nyamyam co-founder Jennifer Schneidereit explained that Nintendo is making an effort to court indies with its fledgling eShop. "From what I can tell Nintendo are trying to be supportive of indies and trying to make sure that more and more independent developers get the chance to develop for the Wii U. For example, at PAX East and GDC this year I ran into Nintendo representatives at various events aimed at independent developers. You can tell they are definitely reaching out to the community."
Ex-Rare devs have founded an indie studio and revealed Tengami, an adventure game set in Japan.