Tenchu: Time of the Assassins

Tenchu: Time of the Assassins

Tenchu: Time of the Assassins

Time for the bin, more like.

Oh GOOD, another game set in feudal Japan. Why do developers persist with this? As everyone knows, history is boring and rubbish. Hence you don't see many copies of Grand Theft Auto: Constantinople on the shelves, or Project Gotham Penny Farthing Racing, and you're probably not looking forward to Halo 3000 B.C.

But it seems they just can't resist setting game after game in feudal Japan, confident that the simple addition of a stupid pinball mechanic or giant crab will keep us enthralled. So here comes Tenchu: Time of the Assassins, which doesn't feature pinball or crabs, actually - but does feature ninjas.

To be specific, it features five Tenchu favourites: Rikimaru, Tesshu, Rin and Ayame. A fifth character can be unlocked later, if you can stay awake that long. Each fighter has their own storyline, and each storyline is a load of old cobblers involving disquieting auras, corrupt politicians, filthy spies and the like. Plus, of course, ninjas.

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Tenchu sneaks up on PSP

Out next month.

SEGA's sneaking right up on us and thrusting a giant sword in our pocket next month - with Tenchu: Time of the Assassins on PSP, which has sprung from behind a development-shaped bush and presented itself for release on June 23rd.