NanaOn-Sha's Masaya Matsuura has said developers in Japan are getting a bit concerned about the longevity of the DS and the audience to which it appeals.
Tamagotchi Connection: Corner Shop was a bizarre and half-arsed collection of mini-games, presented in a pleasingly cutesy fashion, but oh-so horribly repetitive. Tasked with running a series of shops, and assisted by a Tamagotchi friend of your choice, it was your job to keep a constant stream of customers satisfied within the rules of each store. There was cake decorating, bath heating, hair dressing, and even dentistry. After a while, some weird dad version of your ‘Gotchi buddy would arrive, and the shop would get expanded, until the Princess Tamako gave you a special flag. Er. All this would unlock items that could be purchased in the "Care" section, where you decorated a room for your Tamagotchi, for seemingly no reason at all. None of the interactive relationship that had made the plastic keychain toys so popular was present. What should have been deeply varied was somehow monotonous and tiresome, and no matter how sweet the drawings, impossible to embrace.
None of your business
From the start, very little has changed. Even one of the first few shops is the same cake decorating business as before. If anything, they've lost the farther extent of their imaginative peculiarity, the more daft venues replaced by far more ordinary locations like a car garage, or flower shop. So you select a store, and begin completing the task within.
Namco Bandai has announced a sequel to DS title Tamagotchi Connection. It's called Tamagotchi Connection: Corner Shop 2, and it's due out this winter in the US.
Like the original, it tasks you with opening up a variety of shops, including new ones like a Bowling Alley and Sushi Bar, and doing stuff to impress the customers.
This invariably takes the form of mini-games, which earn you "Gotchi points", which you'll need if you're going to clothe, feed and care for your "Tamagotchi partners" and do a "civil union" with one.