Ron Gilbert, creator of Monkey Island, has asked Disney to sell back his gaming IP.
Monkey Island creator Ron Gilbert is not currently working on a new Monkey Island game. He wants to make that clear.
Telltale Game's formerly download-only Tales of Monkey Island series is to get a full PC retail release in Europe, publisher Lace Mamba Global has announced.
With today's PlayStation Store restock comes an apology - a sorry to anyone who bought the cut-price Tales of Monkey Island series during the Christmas break.
In case you hadn't noticed, Telltale's Tales of Monkey Island PC adventure series is being put on disc this spring.
When the credits roll on Chapter 5 of the newly revitalised Monkey Island, fans will probably breathe a sigh of relief. Though the road to get there has had a few ups and downs, Telltale has pulled it off. Fear not - I'm not going to spoil one precious pixel of how the story is wrapped up, but suffice to say that the ending feels earned, the characters feel like they've developed (at least as much as Monkey Island's wacky sensibilities will allow) and you, the player, should feel satisfied and invigorated by the season-long experience.
Much of this snuggly glow can be put down to the way this 21st-century continuation has tapped into the soul of a game with a distinctive personality, because Monkey Island fans have very specific ideas of what does and doesn't belong in the series. Escape from Monkey Island, released in 2000, is an above average-adventure game - albeit one with some extraneous additions, such as Monkey Kombat - yet fans often treat it as an awkward stepchild, tolerated but never embraced, purely because it just isn't Monkey Island. Tales of Monkey Island shares some of Escape's design foibles, most notably in its needlessly fiddly controls, but nails the personality, so the wobbles in pace and construction are easier to forgive.
Rewind back to the launch of the series, and it's easy to see why fans have been hesitant. Telltale's previous foray into the LucasArts back catalogue had brought us two seasons of Sam & Max, episodic adventures that had witty scripts but sparse gameplay spread too thinly. Telltale's other recent offerings were similarly afflicted. The scatty Strong Bad series on WiiWare and the Wallace & Gromit adventures, the latter episodes of which were rather unceremoniously dumped onto Xbox Live Arcade in one lump, were good but never great, hampered by repetitive locations and puzzle design that was never as inspired as you'd hope. Solid credentials for a company striving to make point-and-click a viable concern in 2009, but hardly up to the exacting standards required to take the helm of the Greatest Adventure Series Of All Time.